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Steam News6 April 201610y ago

AdvertCity Version 9.7.9557.52228

The latest version of AdvertCity, 9.7.9557.52228. A series of small improvements and optimisations, mostly behind the scenes but with a few especially visible improvements: World generation time reduced dramatically - g

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Full AdvertCity update

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What changed

0 fixes1 addition6 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
changedThe latest version of AdvertCity, 9.7.9557.52228. A series of small improvements and optimisations, mostly behind the scenes but with a few especially visible improvements:
changedWorld generation time reduced dramatically - generating a new city that previously took over 5 minutes on one of our test machines now runs in under 30 seconds.
changedGame logic performance optimisations throughout - lower system load during normal gameplay.
changedImprovements to mouse sensitivity menu options - separate horizontal and vertical sensitivity settings, edge-look sensitivity settings and edge-look border width setting.
addedNew setting to toggle vsync on and off, which is now saved between game runs.
changedOptimisations and improvements to our vector maths library, which yields small speedup improvements to many aspects of the game.

AdvertCity changes

changedThe latest version of AdvertCity, 9.7.9557.52228. A series of small improvements and optimisations, mostly behind the scenes but with a few especially visible improvements:
changedWorld generation time reduced dramatically - generating a new city that previously took over 5 minutes on one of our test machines now runs in under 30 seconds.
changedGame logic performance optimisations throughout - lower system load during normal gameplay.
changedImprovements to mouse sensitivity menu options - separate horizontal and vertical sensitivity settings, edge-look sensitivity settings and edge-look border width setting.
addedNew setting to toggle vsync on and off, which is now saved between game runs.

The latest version of AdvertCity, 9.7.9557.52228. A series of small improvements and optimisations, mostly behind the scenes but with a few especially visible improvements:

  • World generation time reduced dramatically - generating a new city that previously took over 5 minutes on one of our test machines now runs in under 30 seconds.

  • Parallel processing used more during city and road layout, better use of multi-core processors.

  • Game logic performance optimisations throughout - lower system load during normal gameplay.

  • Improvements to mouse sensitivity menu options - separate horizontal and vertical sensitivity settings, edge-look sensitivity settings and edge-look border width setting.

  • New setting to toggle vsync on and off, which is now saved between game runs.

  • Optimisations and improvements to our vector maths library, which yields small speedup improvements to many aspects of the game.

  • A couple of typo fixes in building descriptions and menus.

If you encounter any bugs, please remember to report them on our issue tracker - and enjoy the game!

Source

Steam News / 6 April 2016

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