What changed
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fixedThe Halloween update is here! Here's what you get: 0.15.0, Oct 31st: - Added: New standalone level: Prison Break - Added: Skeletons - Added: Gremlins, cute (don't put water, and DON'T feed after midnight!) - Added: Gremlins, nasty - Added: Dogs (it's not that they dislike skeletons, but they are just sooo bony) - Added: Cemetery fences - Added: Graves - Added: New interaction: Dig - Added: Pumpkins - Fixed: A bunch of fixes and improvements The zombies are almost finished, but I was not able to finish them in time for Halloween. Another update with them will be out soon next week. The new standalone level is a bit harder than the starting levels of the campaign, but can be solved in more than one way; and we'll add even more additional paths as we add more content (one of them involves the zombies). I also did not do extensive playtesting on the new level, so expect some changes and fixes next week. Happy Halloween!
Adventurezator: When Pigs Fly changes
fixedThe Halloween update is here! Here's what you get: 0.15.0, Oct 31st: - Added: New standalone level: Prison Break - Added: Skeletons - Added: Gremlins, cute (don't put water, and DON'T feed after midnight!) - Added: Gremlins, nasty - Added: Dogs (it's not that they dislike skeletons, but they are just sooo bony) - Added: Cemetery fences - Added: Graves - Added: New interaction: Dig - Added: Pumpkins - Fixed: A bunch of fixes and improvements The zombies are almost finished, but I was not able to finish them in time for Halloween. Another update with them will be out soon next week. The new standalone level is a bit harder than the starting levels of the campaign, but can be solved in more than one way; and we'll add even more additional paths as we add more content (one of them involves the zombies). I also did not do extensive playtesting on the new level, so expect some changes and fixes next week. Happy Halloween!
The Halloween update is here! Here's what you get: 0.15.0, Oct 31st:
- Added: New standalone level: Prison Break
- Added: Skeletons
- Added: Gremlins, cute
(don't put water, and DON'T feed after midnight!) - Added: Gremlins, nasty - Added: Dogs (it's not that they dislike skeletons, but they are just sooo bony) - Added: Cemetery fences - Added: Graves - Added: New interaction: Dig - Added: Pumpkins - Fixed: A bunch of fixes and improvements The zombies are almost finished, but I was not able to finish them in time for Halloween. Another update with them will be out soon next week. The new standalone level is a bit harder than the starting levels of the campaign, but can be solved in more than one way; and we'll add even more additional paths as we add more content (one of them involves the zombies). I also did not do extensive playtesting on the new level, so expect some changes and fixes next week. Happy Halloween!