Full notes
Full Adventures of Helio update
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What changed
- Fixes
- Gameplay
- Balance
Adventures of Helio changes
Level 29 --Fixed glitch in where Hydrones would accidentally transform Helio by touching Crystals --Slight level design edit in area with three Dragliers in a row where it was impossible to jump to where they are without getting hit --Wyvern in the same area was repositioned slightly lower to make Helio land within its shooting range upon touching the platform --Adjusted Tooth Spike colliders
Bosses --Bosses stopped respawning at their start positions after player died, so I made sure they started doing that again --Collision glitch with Shromommi's 2nd and 3rd phases caused her to clip with the wall and move to the corner, making her unbeatable; adjusted her hitbox to remedy this
Improved Thin Platform collisions
Fixed slowdown issue with Cave Snail fight (Level 20)
Rock Guard in World 5 now throws smaller rocks at you, and the rocks match the color of its armor
Source
Changelog.gg summarizes and formats this update. How we read updates.
