HomeGamesUpdatesPricingMethodology
Steam News7 August 20169y ago

Dev Diary -- Level Editor Beginnings

This weekend I started working on a level editor. This is a major structural move but I think it will pay off in a big way once it's done.

Full notes

Full Adventure Lamp update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Compatibility
changedThis weekend I started working on a level editor. This is a major structural move but I think it will pay off in a big way once it's done. After a couple days of effort I have very simple levels saving and loading, the ability to switch between edit and play modes, and much of the boring but important system work complete. This is the proof of concept I needed to be able to move forward, which is really exciting! I am so thrilled about this. My favorite feature is being able to immediately hop around after placing blocks. I can't wait to see what other people make with it. Leave a comment if you're interested--beta testers are going to be really important. Ryan

This weekend I started working on a level editor. This is a major structural move but I think it will pay off in a big way once it's done. After a couple days of effort I have very simple levels saving and loading, the ability to switch between edit and play modes, and much of the boring but important system work complete. This is the proof of concept I needed to be able to move forward, which is really exciting! I am so thrilled about this. My favorite feature is being able to immediately hop around after placing blocks. I can't wait to see what other people make with it. Leave a comment if you're interested--beta testers are going to be really important. Ryan

Source

Steam News / 7 August 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.