Hello everyone, this month we have an over world update to expand the playable area and opened up the Vandr’mark village of Alitha with new characters to talk to and a short side quest to go on as we work out the quest
Full notes
Full Adventure In Aellion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition1 change0 removals
Gameplay
addedHello everyone, this month we have an over world update to expand the playable area and opened up the Vandr’mark village of Alitha with new characters to talk to and a short side quest to go on as we work out the quest systems going forwards. This update mainly deals with things behind the scenes such as bug fixes and networking that aren’t super flashy at the minute but will create a better experience going forwards, mostly in service to our end of the year update coming next month!!!
changedChange log for 0.3.5 • Visit a brand new village to the north, home to our friends the Vandr'mark! • Meet many new villagers and learn a bit about their culture • Introducing an early side quest system, talk to the Vandr’mark group next to the river camp and help them on their way. • Added a helpful NPC called Farinn who will take returning players to certain areas. • Expanded some NPC dialogue and added some portals to help reach previously accessed areas • Improved persistence and networking in open world. Objectives already completed in a session should be in the correct state when people join. If we missed anything let us know, currently only in effect in the open world. • Background work for persistence. Though not fully in yet, we have laid the groundwork for persistence in dungeons so things you do will stay if you leave. • Known bugs include the Whiplatch and bow as we’re still working on those
Adventure In Aellion changes
addedHello everyone, this month we have an over world update to expand the playable area and opened up the Vandr’mark village of Alitha with new characters to talk to and a short side quest to go on as we work out the quest systems going forwards. This update mainly deals with things behind the scenes such as bug fixes and networking that aren’t super flashy at the minute but will create a better experience going forwards, mostly in service to our end of the year update coming next month!!!
changedChange log for 0.3.5 • Visit a brand new village to the north, home to our friends the Vandr'mark! • Meet many new villagers and learn a bit about their culture • Introducing an early side quest system, talk to the Vandr’mark group next to the river camp and help them on their way. • Added a helpful NPC called Farinn who will take returning players to certain areas. • Expanded some NPC dialogue and added some portals to help reach previously accessed areas • Improved persistence and networking in open world. Objectives already completed in a session should be in the correct state when people join. If we missed anything let us know, currently only in effect in the open world. • Background work for persistence. Though not fully in yet, we have laid the groundwork for persistence in dungeons so things you do will stay if you leave. • Known bugs include the Whiplatch and bow as we’re still working on those
Hello everyone, this month we have an over world update to expand the playable area and opened up the Vandr’mark village of Alitha with new characters to talk to and a short side quest to go on as we work out the quest systems going forwards. This update mainly deals with things behind the scenes such as bug fixes and networking that aren’t super flashy at the minute but will create a better experience going forwards, mostly in service to our end of the year update coming next month!!!
Change log for 0.3.5 • Visit a brand new village to the north, home to our friends the Vandr'mark! • Meet many new villagers and learn a bit about their culture • Introducing an early side quest system, talk to the Vandr’mark group next to the river camp and help them on their way. • Added a helpful NPC called Farinn who will take returning players to certain areas. • Expanded some NPC dialogue and added some portals to help reach previously accessed areas • Improved persistence and networking in open world. Objectives already completed in a session should be in the correct state when people join. If we missed anything let us know, currently only in effect in the open world. • Background work for persistence. Though not fully in yet, we have laid the groundwork for persistence in dungeons so things you do will stay if you leave. • Known bugs include the Whiplatch and bow as we’re still working on those