Full notes
Full Adventure In Aellion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Fixes
Adventure In Aellion changes
We’re proud to release our first major update! we are introducing the first dungeon boss in its early stages and also adding another section to the Rune Tower. Besides those we’ve added plenty of bug fixes and quality of life improvements but we’ll keep on working on these background improvements as they pop up so thanks to all those who have contributed to the game testing channels!
-Brand new boss. Fight the Mech at the summit of the mysterious Rune Tower -Two new floors to the Rune Tower -Key rebinding functionality -New and optimized in-game pause menu -Numerous bug fixes including:
Fixed rune tower spawn issue
Improved collisions in Rune Tower and Gray Temple
Fixed issues with graphics settings
Fixed issues with elevators going to wrong floors, also unlocked the upper floors for you all to explore
Adapted all text (except some icons, they will come later) to work with rebound keys
-Known Issues
The Whiplatch and Bow target not accurate, also some anim issues
Shadow banding issues on high graphics settings (Medium shadows recommended for now)
Animations pause in some circumstances for Whiplatch
Some menus will still show old key icons when you rebind keys
Source
Changelog.gg summarizes and formats this update. How we read updates.
