Full notes
Full Advent NEON® update
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What changed
- Gameplay
- Fixes
Small bugfix patch for today from some feedback I got.
Meteoric Spin's jump height is now consistent. (It was inconsistent due to the whole move being registered as either a grounded or an aerial attack depending on if the last attack you did was grounded or airborne. This somehow gave it lower jump height if you specifically performed aerials before using the move. To fix this, Meteoric Spin is now always registered as a grounded move regardless of when it's used.)
The camera no longer overcompensates for Meteoric Spin's speed when either on rails or in high speed state before using the move. I.e., Neon isn't flung off the left side of the screen for going too fast with this attack anymore. The attack had its own camera properties that were unintentionally interacting with the existing ones.
Addressed a potential softlock in boss rush where Divas could be stunned before transitioning to their second phase. Now, your attacks will be immediately canceled so that transition can more consistently happen.
Source
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