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Steam News19 March 20188y ago

MAJOR UPDATE: UI Overhaul, Background setting overhaul/optimization, New music, Dangerous & Elite enemies, more!

This update has been in the works for a while, and I'm excited to finally publish it! List of Updates The UI has been redone to be faster, cleaner and give a more space oriented aesthetic.

Full notes

Full Advanced Mechanized Spacecraft update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
changedList of UpdatesThe UI has been redone to be faster, cleaner and give a more space oriented aesthetic.
addedList of UpdatesThe background setting has been redone to be in outer space. As pretty as the procedural terrain was, it was not interactive, distracted from the gameplay, and used up too many GPU cycles. This new outer space setting fits incredibly with the new music in this release, as well as with the graphical style of the UI updates, and is considerably faster to render.
addedList of UpdatesAll new music by Zamaster and DotStarMoney
addedList of UpdatesNew particle effects and thruster smoke trails
changedList of UpdatesBalancing to some of the late game weapons: (Torpedoes and Railguns do less damage, Size 2 miniguns do more)
removedList of UpdatesMaximum of 100 energy gain per second on all ships (player & enemy). Some bosses are a little weaker as a result. You can still place more power cores than you need on your ship, but they won't actively generate power unless other power cores are destroyed or disabled first.

Advanced Mechanized Spacecraft changes

changedThe UI has been redone to be faster, cleaner and give a more space oriented aesthetic.
addedThe background setting has been redone to be in outer space. As pretty as the procedural terrain was, it was not interactive, distracted from the gameplay, and used up too many GPU cycles. This new outer space setting fits incredibly with the new music in this release, as well as with the graphical style of the UI updates, and is considerably faster to render.
addedAll new music by Zamaster and DotStarMoney
addedNew particle effects and thruster smoke trails
changedBalancing to some of the late game weapons: (Torpedoes and Railguns do less damage, Size 2 miniguns do more)

This update has been in the works for a while, and I'm excited to finally publish it!

List of Updates

  • The UI has been redone to be faster, cleaner and give a more space oriented aesthetic.

  • The background setting has been redone to be in outer space. As pretty as the procedural terrain was, it was not interactive, distracted from the gameplay, and used up too many GPU cycles. This new outer space setting fits incredibly with the new music in this release, as well as with the graphical style of the UI updates, and is considerably faster to render.

  • All new music by Zamaster and DotStarMoney

  • New particle effects and thruster smoke trails

  • "Dangerous" & "Elite" enemies: Stronger versions of the normal enemies colored Blue and Yellow, as well as being higher level they have more speed and a higher special ability charge rate. A great source to farm higher level components, especially in Rogue mode

  • Balancing to some of the late game weapons: (Torpedoes and Railguns do less damage, Size 2 miniguns do more)

  • Maximum of 100 energy gain per second on all ships (player & enemy). Some bosses are a little weaker as a result. You can still place more power cores than you need on your ship, but they won't actively generate power unless other power cores are destroyed or disabled first.

  • Two new late-game enemies: "Meal worm" and "Spider"

Some of the new UI

An "Elite Brute II"

Space background

Explosions

Source

Steam News / 19 March 2018

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