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Steam News22 June 20179y ago

Update 1.0.4

1.0.4 is now live. Thank you to everyone for your feedback in 1.0.3, several core features of the game have been completely rewritten based on the feedback from the community.

Full notes

Full Advanced Gaming Platform::Epica update

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What changed

0 fixes6 additions2 changes0 removals
  • Gameplay
  • Events
added1.0.4 is now live. Thank you to everyone for your feedback in 1.0.3, several core features of the game have been completely rewritten based on the feedback from the community. Testing of this patch focuses on the first boss fight against the Scarcrow Sentry guarding a Restricted Area which contains several upcoming content previews as well as a direct route to the Frigate, which is where the rest of the story will progress from. You might find the restricted area barren. The tarmack of the level is divided into 16 smaller level sections which are capable of loading random building sized tiles which have yet to be completed. If you'd like to see an example of this, I've loaded a random tile from the Underground Storage Facility into the basement of complex, which is capable of housing any random tile of this size. My apologies on the poor landing job of the Matamata on the Frigate as I never intended for the small ports to be used for such a large ship, but instead smaller ships that haven't been released. I'll be either adding a third cargo bay to the Frigate or adding a Carrier class ship in 1.0.5 to correct this. Finally, thank you again for your support and patience. I've deeply enjoyed making this game so far and look forward to the upcoming development. ~Trey
changedUpgraded to Unreal 4.16
changedNew Random Open World Generation . Currently the world of Pulverm is 3.5km x 3.5km, however there is no distant LOD's on unloaded tiles, so you will see a fourth wall here. The current interation of Pulverem combines large single player only, multiplayer compabile and smaller building sized random tiles. Future development will continue to follow this by adding additional tiles to the tileset for maximum efficency in creation and replayability by the players.
addedNew quest system! The new quest system provides concise information on available quests as well available rewards. The Loot Broker collection point has temporarily been disabled and players will receive rewards after completing each objective in both credits and weapons. System test side quests also appear to load, however they are still in development. (ETA: 1.0.5). In order for the Matamata to attain orbit, you must close the doors to prevent being exposed to hard vacuum....
addedNew Skill Tree . Skills are now broken down into four base classes (Solider, Engineer, Command and Operator) with two specialization subclasses each, which will be deployed as they're developed (1.0.5, 1.0.6 and 1.0.7), as well as the specialization subclasses. The soldier tree is mostly complete, while Commander and Operator skill trees have only basic skills. Several skills are currently not available as they're being ported into their new classes or subclasses. All of the skills on existing characters should continue to work normally and will be rebranded for skill bar assignment in upcoming patches.
addedNew Prototype Feature: Weapon crafting. Players now have access to weapon crafting in the Armory on the Frigate. Select a component while standing at the crafting station to see the available components. Changing weapon modifications currently changes the skills which are available on the weapon. In upcoming updates, the effects of weapon mods will be expanded.

1.0.4 is now live. Thank you to everyone for your feedback in 1.0.3, several core features of the game have been completely rewritten based on the feedback from the community. Testing of this patch focuses on the first boss fight against the Scarcrow Sentry guarding a Restricted Area which contains several upcoming content previews as well as a direct route to the Frigate, which is where the rest of the story will progress from. You might find the restricted area barren. The tarmack of the level is divided into 16 smaller level sections which are capable of loading random building sized tiles which have yet to be completed. If you'd like to see an example of this, I've loaded a random tile from the Underground Storage Facility into the basement of complex, which is capable of housing any random tile of this size. My apologies on the poor landing job of the Matamata on the Frigate as I never intended for the small ports to be used for such a large ship, but instead smaller ships that haven't been released. I'll be either adding a third cargo bay to the Frigate or adding a Carrier class ship in 1.0.5 to correct this. Finally, thank you again for your support and patience. I've deeply enjoyed making this game so far and look forward to the upcoming development. ~Trey

Upgrades

Upgraded to Unreal 4.16

New Random Open World Generation. Currently the world of Pulverm is 3.5km x 3.5km, however there is no distant LOD's on unloaded tiles, so you will see a fourth wall here. The current interation of Pulverem combines large single player only, multiplayer compabile and smaller building sized random tiles. Future development will continue to follow this by adding additional tiles to the tileset for maximum efficency in creation and replayability by the players.

New quest system! The new quest system provides concise information on available quests as well available rewards. The Loot Broker collection point has temporarily been disabled and players will receive rewards after completing each objective in both credits and weapons. System test side quests also appear to load, however they are still in development. (ETA: 1.0.5). In order for the Matamata to attain orbit, you must close the doors to prevent being exposed to hard vacuum....

New Skill Tree. Skills are now broken down into four base classes (Solider, Engineer, Command and Operator) with two specialization subclasses each, which will be deployed as they're developed (1.0.5, 1.0.6 and 1.0.7), as well as the specialization subclasses. The soldier tree is mostly complete, while Commander and Operator skill trees have only basic skills. Several skills are currently not available as they're being ported into their new classes or subclasses. All of the skills on existing characters should continue to work normally and will be rebranded for skill bar assignment in upcoming patches.

New Prototype Feature: Weapon crafting. Players now have access to weapon crafting in the Armory on the Frigate. Select a component while standing at the crafting station to see the available components. Changing weapon modifications currently changes the skills which are available on the weapon. In upcoming updates, the effects of weapon mods will be expanded.

New Command Skill - Teleport. Allows players to teleport to the currently selected unit

Rewrote the Inventory system. Players now have 100 inventory slots (up from 15). Mousing over an item will give you information on its stats. Selecting the currently displayed weapon on the

Source

Steam News / 22 June 2017

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