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Steam News26 March 20179y ago

AGP 1.0.3 Alpha Live

1.0.3 Alpha With update 1.0.3 players can acquire a small capital ship which becomes their base of operations, with up-coming updates to further flush out this section of the game.

Full notes

Full Advanced Gaming Platform::Epica update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions8 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Server
  • Fixes
  • Compatibility
changedUpgraded to Unreal 4.15
addedPlayers now have access to a Frigate Class Capital Ship. After securing your ship in Deep Orbit, this will become the default staging area for players after logging in. Missions, and soon Navigation, can be found on the Bridge.
addedNew Ship Station - Ops & Tactical Accessing the Tactical Panel on the ship's bridge will provide you with basic helm control and intel about the planets in the region.
addedNew Level - Underground Storage Raid a supply depot for much needed Deuterium fuel for your ship. Completing this mission in conjunction with upcoming missions will allow your ship to travel throughout the solar system
changedUpdated Minimap Accessing the super menu on the Ship will give you a bird's eye view of the solar system. While standing in the area of the Tactical Panel, Examine mode can be controlled from the super menu.
changedOptimizations Rewrote the code regarding bullets, firing and equipping. This is being prototyped on the basic assault rifle. Please note in the bug reports section of the forum if you have any issues.

Advanced Gaming Platform::Epica changes

changedUpgraded to Unreal 4.15
addedPlayers now have access to a Frigate Class Capital Ship. After securing your ship in Deep Orbit, this will become the default staging area for players after logging in. Missions, and soon Navigation, can be found on the Bridge.
addedNew Ship Station - Ops & Tactical Accessing the Tactical Panel on the ship's bridge will provide you with basic helm control and intel about the planets in the region.
addedNew Level - Underground Storage Raid a supply depot for much needed Deuterium fuel for your ship. Completing this mission in conjunction with upcoming missions will allow your ship to travel throughout the solar system
changedUpdated Minimap Accessing the super menu on the Ship will give you a bird's eye view of the solar system. While standing in the area of the Tactical Panel, Examine mode can be controlled from the super menu.

1.0.3 Alpha With update 1.0.3 players can acquire a small capital ship which becomes their base of operations, with up-coming updates to further flush out this section of the game. Players also have access now to a one their first one-off mission: Underground Storage where players gather Deuterium fuel for their ship. Upgrades

  • Upgraded to Unreal 4.15

Features

  • Players now have access to a Frigate Class Capital Ship. After securing your ship in Deep Orbit, this will become the default staging area for players after logging in. Missions, and soon Navigation, can be found on the Bridge.

  • New Ship Station - Ops & Tactical Accessing the Tactical Panel on the ship's bridge will provide you with basic helm control and intel about the planets in the region.

  • New Level - Underground Storage Raid a supply depot for much needed Deuterium fuel for your ship. Completing this mission in conjunction with upcoming missions will allow your ship to travel throughout the solar system

  • Updated Minimap Accessing the super menu on the Ship will give you a bird's eye view of the solar system. While standing in the area of the Tactical Panel, Examine mode can be controlled from the super menu.

Optimizations Rewrote the code regarding bullets, firing and equipping. This is being prototyped on the basic assault rifle. Please note in the bug reports section of the forum if you have any issues.

  • Bullets now use 500% less memory, are more optimized for close range combat. Prototyping on basic assault rifle only

  • Bullets now travel 30% faster and have slightly increased range before dropping. This is to simulate high end bullet speed in the next release; please report any issues you have. Prototyping on basic assault rifle only

  • Increased the accuracy for rate of fire calculations

  • Adjusted network replication (bullets fired from the basic assault rifle should lag less)

Bug fixes

  • Fixed a bug where players were getting overcharged for respawning at locations which cost credits

  • Corrected various AI errors that would occasionally cause stutters. Passive & Ranged AI still requires a rework.

  • Fixed a bug where the player would have to click a second time after using a menu to be able to turn

Outstanding Work for 1.0.3

  • Russian translation

  • Linux distribution

  • Proper level streaming for random level (awaiting Unreal bug fix)

  • Key remapping

  • Trading cards

Source

Steam News / 26 March 2017

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