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Steam News11 January 20179y ago

1.0.2e Released

Upgrades: Joining a fireteam in the multiplayer menu will now do the following: Display the player name, location and distance from you When quest rewards are being granted, other members of your party will also receive

Full notes

Full Advanced Gaming Platform::Epica update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition7 changes2 removals
  • Events
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Fixes
changedJoining a fireteam in the multiplayer menu will now do the following: Display the player name, location and distance from you When quest rewards are being granted, other members of your party will also receive credits. This is intended as an increase to reward quantity for playing together.
changedRespawn system has been reworked ahead of schedule. Bloodbursting now happens immediately (and more graphically!) and the menu gives a variety of options which are either captured (free) or locally available (not free). This should fix the immortal-yet-useless bug.
changedRespawn menu has a 10 second countdown. If you experience issues and are unable to respawn, you will respawn automatically at the start of the map after 10 seconds. This is also precursory to Medic Skills which are not yet implemented.
changedFast travel system can be accessed by clicking any of the nodes on the map, and then their location button to activate the travel system. To be able to fast travel to a hostile location, other players already need to be in that area.
changedBalance
changedRaiders now spawn with randomized Deflection Rating and Lethality. As such, some Raiders are now harder to kill...

Advanced Gaming Platform::Epica changes

changedJoining a fireteam in the multiplayer menu will now do the following: Display the player name, location and distance from you When quest rewards are being granted, other members of your party will also receive credits. This is intended as an increase to reward quantity for playing together.
changedRespawn system has been reworked ahead of schedule. Bloodbursting now happens immediately (and more graphically!) and the menu gives a variety of options which are either captured (free) or locally available (not free). This should fix the immortal-yet-useless bug.
changedRespawn menu has a 10 second countdown. If you experience issues and are unable to respawn, you will respawn automatically at the start of the map after 10 seconds. This is also precursory to Medic Skills which are not yet implemented.
changedFast travel system can be accessed by clicking any of the nodes on the map, and then their location button to activate the travel system. To be able to fast travel to a hostile location, other players already need to be in that area.
changedBalance

Upgrades:

  • Joining a fireteam in the multiplayer menu will now do the following:

    • Display the player name, location and distance from you

    • When quest rewards are being granted, other members of your party will also receive credits. This is intended as an increase to reward quantity for playing together.

  • Respawn system has been reworked ahead of schedule. Bloodbursting now happens immediately (and more graphically!) and the menu gives a variety of options which are either captured (free) or locally available (not free). This should fix the immortal-yet-useless bug.

  • Respawn menu has a 10 second countdown. If you experience issues and are unable to respawn, you will respawn automatically at the start of the map after 10 seconds. This is also precursory to Medic Skills which are not yet implemented.

  • Fast travel system can be accessed by clicking any of the nodes on the map, and then their location button to activate the travel system. To be able to fast travel to a hostile location, other players already need to be in that area.

Balance

  • Raiders now spawn with randomized Deflection Rating and Lethality. As such, some Raiders are now harder to kill...

  • Crosshairs now only appear during the key down of the Aim Skil, while the key up removes it.

  • Overflow respawn cost has now been set to 5,000,000 credits

Bug Fixes

  • Clients should no longer steal reticles from hosts

  • Drifters no longer appear as Raiders through the info tooltip

  • Drifters now have a significant buff to Deflection Rating

  • Raider weapons are now destroyed upon death

  • NPC lethality and deflection ratings are now generated randomly

  • Fixed a variety of other replication errors, however many persist please note them in the Bug Reports forum.

Priority has been given to the respawn overhaul, putting lobby making from the main menu, which isn't a priority. Main Menu has been changed so "host" is now at the top, and downgraded the Prototype dragons. Issues primarly allow players to use skills they've not unlocked, but 1.0.3 will see some changes to the skill tree anyway. I'll release hotfixes and will be focusing on multiplayer/replication bugs, as there seems to be no other fires burning. Otherwise, I'm looking forward to 1.0.3 and getting some more content in. Enjoy.

Source

Steam News / 11 January 2017

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