What changed
2 fixes0 additions0 changes0 removals
fixedMore important changes and fixes: Reworked recorder to fix bugs in it Made loading screen unified with level loading Removed character falling to the floor when finding the next level Recreated the map in level 3 to make it easier to read and to make level 3 easier Added light to checkpoint button to make it easier to see Fixed visual bug with clients and rising lava at the end of level 7 Fixed a bug in level 3 where you clip through the elevator floor after it comes back up Changed notes so that multiple players can view them at the same time Added indicating "battery" to level 2 timerbutton
fixedOther less important: Changed level 4 atmosphere Optimized some entity memory usage Optimized player character memory usage Lowered alarm volume Fixed some bug with the pipe puzzle on level 6 Changed appearance of options and controls because of data loss Changed appearance of spectator screen Made first level change more reliable
Adrift in the Backrooms changes
fixedMore important changes and fixes: Reworked recorder to fix bugs in it Made loading screen unified with level loading Removed character falling to the floor when finding the next level Recreated the map in level 3 to make it easier to read and to make level 3 easier Added light to checkpoint button to make it easier to see Fixed visual bug with clients and rising lava at the end of level 7 Fixed a bug in level 3 where you clip through the elevator floor after it comes back up Changed notes so that multiple players can view them at the same time Added indicating "battery" to level 2 timerbutton
fixedOther less important: Changed level 4 atmosphere Optimized some entity memory usage Optimized player character memory usage Lowered alarm volume Fixed some bug with the pipe puzzle on level 6 Changed appearance of options and controls because of data loss Changed appearance of spectator screen Made first level change more reliable
More important changes and fixes: Reworked recorder to fix bugs in it Made loading screen unified with level loading Removed character falling to the floor when finding the next level Recreated the map in level 3 to make it easier to read and to make level 3 easier Added light to checkpoint button to make it easier to see Fixed visual bug with clients and rising lava at the end of level 7 Fixed a bug in level 3 where you clip through the elevator floor after it comes back up Changed notes so that multiple players can view them at the same time Added indicating "battery" to level 2 timerbutton
Other less important: Changed level 4 atmosphere Optimized some entity memory usage Optimized player character memory usage Lowered alarm volume Fixed some bug with the pipe puzzle on level 6 Changed appearance of options and controls because of data loss Changed appearance of spectator screen Made first level change more reliable