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Steam News2 October 20241y ago

Update 3: new notification system, gameplay and visual polishing.

Hello, Adrenaline Survivors! In Update 3, we focused on improving the gameplay. We developed a new system for notifications about important in-game events, significantly enhanced the visual quality of the levels, and ex

In this update6

Full notes

Full Adrenaline Rampage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions14 changes4 removals
  • Events
  • Gameplay
  • Maps
  • Performance
addedHello, Adrenaline Survivors!In Update 3, we focused on improving the gameplay. We developed a new system for notifications about important in-game events, significantly enhanced the visual quality of the levels, and expanded the functionality of the level generator.
changedSpecial ThanksA special shoutout to players Swank and Aztek for their help with suggestions, ideas, and feedback! Some of the improvements are based on their input.
changedGameplayFreezing now affects not only zombies but also their projectiles.
removedGameplayFrozen zombies no longer block the movement of other zombies.
changedGameplayPlasma charge now fires in the direction the character is moving, rather than where they are looking.
changedGameplayPortals can now appear in any section of the map. Previously, they only appeared in the start and finish sections.

Adrenaline Rampage changes

addedIn Update 3, we focused on improving the gameplay. We developed a new system for notifications about important in-game events, significantly enhanced the visual quality of the levels, and expanded the functionality of the level generator.
changedA special shoutout to players Swank and Aztek for their help with suggestions, ideas, and feedback! Some of the improvements are based on their input.
changedFreezing now affects not only zombies but also their projectiles.
removedFrozen zombies no longer block the movement of other zombies.
changedPlasma charge now fires in the direction the character is moving, rather than where they are looking.

Hello, Adrenaline Survivors!

In Update 3, we focused on improving the gameplay. We developed a new system for notifications about important in-game events, significantly enhanced the visual quality of the levels, and expanded the functionality of the level generator.

Special Thanks

A special shoutout to players Swank and Aztek for their help with suggestions, ideas, and feedback! Some of the improvements are based on their input.

Gameplay

  • Freezing now affects not only zombies but also their projectiles.

  • Frozen zombies no longer block the movement of other zombies.

  • Plasma charge now fires in the direction the character is moving, rather than where they are looking.

  • Portals can now appear in any section of the map. Previously, they only appeared in the start and finish sections.

  • Balance changes: Location 1, Difficulty level 5, Stages: 12, 13, 15, 16, 18.

  • Fixed zombie behavior bugs. Enemies are now a little smarter.

  • Some level elements have been modified to improve character movement.

  • Tutorial – gravity settings have been fixed to match those of the main game.

Bugs

  • Shield-bearer enemy: After freezing, their shield no longer blocks attacks.

  • Gravity Trap skill: The visual effect now disappears as soon as the trap's effect ends.

  • Fixed enemy spawning bugs through portals in certain rooms.

  • Kamikaze enemy: No longer explodes when frozen.

  • Frozen enemies no longer teleport.

  • Damage and invincibility boosters do not carry over to the next stage.

  • Character renaming: Axeman is now called Berserk. This name better suits his combat style.

Visuals

  • Created a new illustration for the loading screen.

  • Increased the variety of elements in level generation.

  • Performed color correction to improve object readability.

  • Modified and improved many visual effects for different skills and weapons.

  • The zombie hit effect now triggers earlier, at the start of their swing.

Optimization & Interface

  • Redesigned the notification system. Added alerts for leveling up, portal openings, boosters, resources, and crates.

  • Optimized object collision on the map. Now ladders, platforms, and crates won’t grab your leg at the worst moment.

  • Optimized all level elements to consume fewer resources from the GPU and CPU.

  • Significantly improved controls in the location and difficulty selection screens for both keyboard and controllers.

  • Improved the transition between the loading screen and the level.

  • Pause now exits with a single press of the Esc button (previously it required two presses).

In Progress

  • Development of a new character.

  • New weapons, skills, and evolutions are in the works.

  • Combat mechanics for enemies are being developed and tested.

  • And much more )))

Best regards The Midhard Games Team

Source

Steam News / 2 October 2024

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