HomeGamesUpdatesPricingMethodology
Steam News21 January 20215y ago

Patch 0.7.5(B) Optimization

We are currently doing a major overhaul of Everhaven (the primary PvP & PvE map accessed from 'Play' mode on the main menu). Many of you may have noticed higher than usual CPU usage on Everhaven recently.

Full notes

Full ADONIS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Maps
  • Performance
changedWe are currently doing a major overhaul of Everhaven (the primary PvP & PvE map accessed from 'Play' mode on the main menu). Many of you may have noticed higher than usual CPU usage on Everhaven recently. We are working to split up Everhaven into multiple instances instead of a single, sprawling instance. The usage of portals to access other regions will likely be implemented soon. These changes will lower CPU usage signifcantly.
changedAdditionally, for those of you who have been granted access to the most recent RT/DLSS testing, we will be upgrading to UE4.26 soon and replacing several materials in-game which should provide for notable performance improvements.

We are currently doing a major overhaul of Everhaven (the primary PvP & PvE map accessed from 'Play' mode on the main menu). Many of you may have noticed higher than usual CPU usage on Everhaven recently. We are working to split up Everhaven into multiple instances instead of a single, sprawling instance. The usage of portals to access other regions will likely be implemented soon. These changes will lower CPU usage signifcantly.

Additionally, for those of you who have been granted access to the most recent RT/DLSS testing, we will be upgrading to UE4.26 soon and replacing several materials in-game which should provide for notable performance improvements.

Source

Steam News / 21 January 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.