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Steam News18 February 20265mo ago

Adaptory 0.16.23 released

This is a small patch that makes explorers a little bit less panicky when critically low on oxygen, which can help them get out of sticky situations.

In this update3

Full notes

Full Adaptory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions1 change0 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • UI and audio
addedThe EA build now seems super solid, so internally we're working more on all the cool new features and content coming in Update 1. We're having a lot of fun getting back to gamedev :D
changedSimulationExplorers who are critically low on oxygen will now be able to do errands, such as building a nearby urgent ladder, rather than freezing and being unable to work while they slowly suffocate However they will be deeply disappointed and gain the new "worked to death" debuff
addedQuality of lifeAdded more information about explorers' target levels and breakpoints in the in-game database
fixedFixesFixed a crash if trying to manually move an explorer to an inaccessible point at the bottom of the world
fixedFixesFixed world generation sometimes generating a spring in space exposure
fixedFixesFixed a bug where buttons that were disabled but also had a tooltip were clickable, which could lead to weird situations

Adaptory changes

addedThe EA build now seems super solid, so internally we're working more on all the cool new features and content coming in Update 1. We're having a lot of fun getting back to gamedev :D
changedExplorers who are critically low on oxygen will now be able to do errands, such as building a nearby urgent ladder, rather than freezing and being unable to work while they slowly suffocate However they will be deeply disappointed and gain the new "worked to death" debuff
addedAdded more information about explorers' target levels and breakpoints in the in-game database
fixedFixed a crash if trying to manually move an explorer to an inaccessible point at the bottom of the world
fixedFixed world generation sometimes generating a spring in space exposure

This is a small patch that makes explorers a little bit less panicky when critically low on oxygen, which can help them get out of sticky situations. The in-game database page for "explorers" has also been expanded with more technical details.

The EA build now seems super solid, so internally we're working more on all the cool new features and content coming in Update 1. We're having a lot of fun getting back to gamedev :D

Simulation

  • Explorers who are critically low on oxygen will now be able to do errands, such as building a nearby urgent ladder, rather than freezing and being unable to work while they slowly suffocate

    • However they will be deeply disappointed and gain the new "worked to death" debuff

Quality of life

  • Added more information about explorers' target levels and breakpoints in the in-game database

Fixes

  • Fixed a crash if trying to manually move an explorer to an inaccessible point at the bottom of the world

  • Fixed world generation sometimes generating a spring in space exposure

  • Fixed a bug where buttons that were disabled but also had a tooltip were clickable, which could lead to weird situations

  • Fixed a typo in yam-yam and manaberry quotes

Source

Steam News / 18 February 2026

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