In this update3
Full notes
Full Adaptory update
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What changed
- Gameplay
- Balance
- Performance
- Fixes
- UI and audio
Adaptory changes
This is a small patch that makes explorers a little bit less panicky when critically low on oxygen, which can help them get out of sticky situations. The in-game database page for "explorers" has also been expanded with more technical details.
The EA build now seems super solid, so internally we're working more on all the cool new features and content coming in Update 1. We're having a lot of fun getting back to gamedev :D
Simulation
Explorers who are critically low on oxygen will now be able to do errands, such as building a nearby urgent ladder, rather than freezing and being unable to work while they slowly suffocate
However they will be deeply disappointed and gain the new "worked to death" debuff
Quality of life
Added more information about explorers' target levels and breakpoints in the in-game database
Fixes
Fixed a crash if trying to manually move an explorer to an inaccessible point at the bottom of the world
Fixed world generation sometimes generating a spring in space exposure
Fixed a bug where buttons that were disabled but also had a tooltip were clickable, which could lead to weird situations
Fixed a typo in yam-yam and manaberry quotes
Source
Changelog.gg summarizes and formats this update. How we read updates.
