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Steam News4 February 20266mo ago

Adaptory 0.16.17 released

This is a patch that's been cooking for the last few days, fixing a bunch of rare bugs, but also tweaks the behaviour of the simulations a bit.

In this update5

Full notes

Full Adaptory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes1 addition5 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Performance
changedSimulationWhen an explorer is low on oxygen and running to find some, if they pass a location where they can breathe, they will now stop running and breathe that oxygen instead
changedSimulationImpassable tiles (such as tiles and doors) will now transfer heat with their immediate neighbours (north/south/east/west), rather than being perfect insulators
changedBalanceDecreased explorer stamina consumption from 0.323 %/second to 0.3 %/second
changedBalanceExplorers will now start wanting to go to bed below 20% stamina (was 15% stamina)
changedInternalCHARLI notification for "low oxygen" will now trigger when an explorer has less than 50% oxygen (was 30% oxygen)
addedInternalAdded element minimum flow to the element properties page in the in-game database

Adaptory changes

changedWhen an explorer is low on oxygen and running to find some, if they pass a location where they can breathe, they will now stop running and breathe that oxygen instead
changedImpassable tiles (such as tiles and doors) will now transfer heat with their immediate neighbours (north/south/east/west), rather than being perfect insulators
changedDecreased explorer stamina consumption from 0.323 %/second to 0.3 %/second
changedExplorers will now start wanting to go to bed below 20% stamina (was 15% stamina)
changedCHARLI notification for "low oxygen" will now trigger when an explorer has less than 50% oxygen (was 30% oxygen)

This is a patch that's been cooking for the last few days, fixing a bunch of rare bugs, but also tweaks the behaviour of the simulations a bit.

Thank you very much to everyone who has been posting bug reports and testing the unstable build in Discord <3

Simulation

  • Picking up food and eating are now affected by the Personal priority category (default shortcut: [c]Ctrl + P[/c])

  • Gas and liquid pumps now rotate the location in which they try to absorb elements from the world

  • When an explorer is low on oxygen and running to find some, if they pass a location where they can breathe, they will now stop running and breathe that oxygen instead

  • Impassable tiles (such as tiles and doors) will now transfer heat with their immediate neighbours (north/south/east/west), rather than being perfect insulators

  • It is now possible to create a vacuum with a gas pump

    • If a gas tile has mass lower than its minimum flow, and is next to a vacuum tile, then the gas tile will also become a vacuum

Balance

  • Decreased explorer stamina consumption from 0.323 %/second to 0.3 %/second

  • Explorers will now start wanting to go to bed below 20% stamina (was 15% stamina)

Quality of life

  • Trying to build a building over a plant now displays "blocked by plant" instead of "building space occupied"

Internal

  • CHARLI notification for "low oxygen" will now trigger when an explorer has less than 50% oxygen (was 30% oxygen)

  • Added element minimum flow to the element properties page in the in-game database

Fixes

  • Fixed explorers not correctly using the Personal priority category weighting for going to bed

  • Fixed world generation creating coralite and glowrose seeds and plants with the wrong elements

  • Fixed a rare crash during world generation where an explorer might not have been placeable

  • Fixed a cryochamber sometimes being locked in "needing supply" when 2.0kg of glowrose was supplied, due to a floating point rounding error

  • Fixed a bug where if an explorer moved or fell after dying, or another explorer dropped the dead explorer, they could not be picked up again

  • Fixed a bug where a cryochamber would sometimes get assigned to an explorer that was alive

  • Fixed explorers sometimes rendering with closed eyes in the top explorer selection panel

  • Fixed vacuum element listing boiling, freezing, and light absorption properties

  • Fixed a crash if the [c]M[/c] key was pressed while the game was still starting up

  • Fixed a crash that could occur while renaming an explorer if the tab changed to the Properties tab before pressing Enter or clicking Apply

  • Fixed a crash if an explorer was being given a move command ([c]M[/c]) but a new game was started through the top-left menu before the move action was submitted

  • Fixed the length of the previous save being included in the playtime length of the current save when saving

  • Fixed explorers sometimes being horizontally offset while climbing up and down ladders

Source

Steam News / 4 February 2026

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