In this update5
Full notes
Full Adaptory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
Adaptory changes
This is a patch that's been cooking for the last few days, fixing a bunch of rare bugs, but also tweaks the behaviour of the simulations a bit.
Thank you very much to everyone who has been posting bug reports and testing the unstable build in Discord <3
Simulation
Picking up food and eating are now affected by the Personal priority category (default shortcut: [c]Ctrl + P[/c])
Gas and liquid pumps now rotate the location in which they try to absorb elements from the world
When an explorer is low on oxygen and running to find some, if they pass a location where they can breathe, they will now stop running and breathe that oxygen instead
Impassable tiles (such as tiles and doors) will now transfer heat with their immediate neighbours (north/south/east/west), rather than being perfect insulators
It is now possible to create a vacuum with a gas pump
If a gas tile has mass lower than its minimum flow, and is next to a vacuum tile, then the gas tile will also become a vacuum
Balance
Decreased explorer stamina consumption from 0.323 %/second to 0.3 %/second
Explorers will now start wanting to go to bed below 20% stamina (was 15% stamina)
Quality of life
Trying to build a building over a plant now displays "blocked by plant" instead of "building space occupied"
Internal
CHARLI notification for "low oxygen" will now trigger when an explorer has less than 50% oxygen (was 30% oxygen)
Added element minimum flow to the element properties page in the in-game database
Fixes
Fixed explorers not correctly using the Personal priority category weighting for going to bed
Fixed world generation creating coralite and glowrose seeds and plants with the wrong elements
Fixed a rare crash during world generation where an explorer might not have been placeable
Fixed a cryochamber sometimes being locked in "needing supply" when 2.0kg of glowrose was supplied, due to a floating point rounding error
Fixed a bug where if an explorer moved or fell after dying, or another explorer dropped the dead explorer, they could not be picked up again
Fixed a bug where a cryochamber would sometimes get assigned to an explorer that was alive
Fixed explorers sometimes rendering with closed eyes in the top explorer selection panel
Fixed vacuum element listing boiling, freezing, and light absorption properties
Fixed a crash if the [c]M[/c] key was pressed while the game was still starting up
Fixed a crash that could occur while renaming an explorer if the tab changed to the Properties tab before pressing Enter or clicking Apply
Fixed a crash if an explorer was being given a move command ([c]M[/c]) but a new game was started through the top-left menu before the move action was submitted
Fixed the length of the previous save being included in the playtime length of the current save when saving
Fixed explorers sometimes being horizontally offset while climbing up and down ladders
Source
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