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Full ADA: Tainted Soil update
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Repeated intro
Greetings, travelers,
What changed
- Gameplay
- Balance
ADA: Tainted Soil changes
I bring you several important tidings regarding Ada: Tainted Soil. A new demo has just been unveiled, and you may now step into the opening moments of Ada’s wondrous journey an invitation to experience the world I long to share with you.
The demo tells the beginning of Ada’s tale: from her innocent search for her beloved dog, Pixel, through her first encounter with the ominous Black Ink and the enigmatic cultists, and finally to her first boss battle against the mysterious Crystall's Collector.
Through this demo, I wish to draw you closer to the world I have created, to its combat, alchemy, and the core mechanics that shape the adventure. Not all abilities, spells, or runes are yet within reach (and some may still await proper balance), but this glimpse should offer a sense of what is to come.
Most importantly:
I am still actively refining combat and enemy behavior.
The balance is not yet final particularly in the distribution of experience points, enemy encounters, and Ada’s abilities.
You may encounter bugs or imperfections; I am steadily uncovering and addressing them as they arise.
Should you have any suggestions, feedback, or discover any issues, I would be deeply grateful if you shared them whether here or via our community space (Discord link).
The full version of the game will arrive in the coming months, and before long, you will be able to continue Ada’s journey beyond this first chapter. I hope the demo brings you joy, wonder, and moments of quiet magic as you wander its world.
What’s more, I am delighted to present to you the latest trailer for Ada: Tainted Soil. If you want to share your feedback with me, be sure to join Discord and X.
Source
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