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Steam News26 November 20214y ago

Welcome Post & Demo Release!

Hello Steam! aGlitch here, main developer of Ad Wars. I'm super happy to be here on Steam, finally releasing the store page and the free demo for Ad Wars! Demo Time!

Full notes

Full Ad Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Steam! aGlitch here, main developer of Ad Wars. I'm super happy to be here on Steam, finally releasing the store page and the free demo for Ad Wars!

What changed

5 fixes9 additions7 changes1 removal
  • Store
  • Gameplay
  • Fixes
  • UI and audio
  • Events
  • Balance
changedHello Steam! aGlitch here, main developer of Ad Wars. I'm super happy to be here on Steam, finally releasing the store page and the free demo for Ad Wars!
changedDemo Time!Ad Wars is planned to be a really long game, which will be divided into different episodes (within the same game). So, to properly introduce all the main story and gameplay elements, we decided to launch the entire intro episode for free!
addedOur plansAt the same time, we are also working on bringing in the full version of the game, which will work as an early access (more on that coming soon). This new version is also referred as "the big update" because it will feature close to 4 hours of gameplay!
addedOur plansAnd lastly, there's the never ending lookout for new players, curators, reviewers and streamers. If you're looking for a different game, and to help that game grow into it's full potential, consider giving Ad Wars a shot! We take player feedback very seriously and want to make this the best we can! Wishlists are also more than welcome and certainly help us a lot!
fixedDemo Patch F1 ChangelogQuit / Exit game fixed
addedDemo Patch F1 ChangelogYou can now Save / Exit the game on the Ship

Ad Wars changes

changedHello Steam! aGlitch here, main developer of Ad Wars. I'm super happy to be here on Steam, finally releasing the store page and the free demo for Ad Wars!
changedAd Wars is planned to be a really long game, which will be divided into different episodes (within the same game). So, to properly introduce all the main story and gameplay elements, we decided to launch the entire intro episode for free!
addedAt the same time, we are also working on bringing in the full version of the game, which will work as an early access (more on that coming soon). This new version is also referred as "the big update" because it will feature close to 4 hours of gameplay!
addedAnd lastly, there's the never ending lookout for new players, curators, reviewers and streamers. If you're looking for a different game, and to help that game grow into it's full potential, consider giving Ad Wars a shot! We take player feedback very seriously and want to make this the best we can! Wishlists are also more than welcome and certainly help us a lot!
fixedQuit / Exit game fixed

Demo Time!

Ad Wars is planned to be a really long game, which will be divided into different episodes (within the same game). So, to properly introduce all the main story and gameplay elements, we decided to launch the entire intro episode for free!

As for today, we just released a the patch Demo F1, which has lots of changes and fixes! More on that below!

Our plans

We're planning on releasing more patches for this demo, featuring both fixes, polishes and also upgrades (like graphics and efects) based on your feedback!

At the same time, we are also working on bringing in the full version of the game, which will work as an early access (more on that coming soon). This new version is also referred as "the big update" because it will feature close to 4 hours of gameplay!

And lastly, there's the never ending lookout for new players, curators, reviewers and streamers. If you're looking for a different game, and to help that game grow into it's full potential, consider giving Ad Wars a shot! We take player feedback very seriously and want to make this the best we can! Wishlists are also more than welcome and certainly help us a lot!

Demo Patch F1 Changelog

  • Quit / Exit game fixed

  • You can now Save / Exit the game on the Ship

  • A save Icon now shows while the game is saving

  • The RPG Equip menu now shows empty items as "empty"

  • The RPG Special Attack Blaster now has a dedicated animation and effects

  • Sidewalls indicators (not totally fixed but it's something)

  • The RPG XP System now has new effects and SFX

  • The Level up dialog box had a repeated stat

  • RPG Battleintroduced a wait between enemy death and level up
  • Fixed RPG Chests

  • Hidden chest in AdBlue RPGchanged its contents to a magic butterfly
  • Added new SFX using rpg recovery items

  • Tacos have been fixed

  • Fixed the platformer Cutscene after defeating the 2 Crack Ups

  • Temporarily disabled the RPG Menu PC on the Ship (until early access)

  • Bullet Hell achievements: animations, descriptions and energy core rewards

  • Steam Overlay works (Windows only)

Pending changes

  • Improve AdBlue Dialogues

  • Rebalance RPG Enemies / Xp

  • Rebalance EC amounts

  • Level 2 level design

  • AdBlue Roguelike waypoints

  • Polish Difficulty 2 / 3 for Bullet Hell levels

  • Platformer Alt new sprites / effects

*Note: Due to some issues, Linux build is going to get updated later on.

That's it for today! There are lots of things we still want to add to this demo, so stay tuned, more news, patches and updates are coming!

Source

Steam News / 26 November 2021

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