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Steam News14 May 201610y ago

After Release - First Status Update

As previously announced, Ad Exitum was for us as Game StartUp our first release experience.

Full notes

Full Ad Exitum update

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What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedAs previously announced, Ad Exitum was for us as Game StartUp our first release experience. We are still overwhelmed by the moment in which we have pressed the release button together, and Ad Exitum got available on Steam. We thank you for your feedback, and want to let you know that we are already working on some of the proplems and bugs you reported. Currently we are focusing on the following things: - AI Balancing - Shadow Arm Mechanic: --> sprinting as a second option to get rid of the shadow arms --> significant balancing to the physics impulse - Sound Improvements/Balancing Bugs: - Sometimes shadow arms don't show up correctly - Enemy can't kill player, while he is catched from shadow arms - Sometimes Minion burn effect doesn't show up - Enemy stucks in random idle animation while in Hunting-Mode - Sometimes Render Targets for Portal Doors in Secret Areas don't work as inteded If you experience any problem, that is not on this list, please let us know. For that we have created a bug report discussion: http://steamcommunity.com/app/444990/discussions/0/364041517011451711/ You can expect this the next game update early next week. We wish you a nice weekend.

As previously announced, Ad Exitum was for us as Game StartUp our first release experience. We are still overwhelmed by the moment in which we have pressed the release button together, and Ad Exitum got available on Steam. We thank you for your feedback, and want to let you know that we are already working on some of the proplems and bugs you reported. Currently we are focusing on the following things: - AI Balancing - Shadow Arm Mechanic: --> sprinting as a second option to get rid of the shadow arms --> significant balancing to the physics impulse - Sound Improvements/Balancing Bugs: - Sometimes shadow arms don't show up correctly - Enemy can't kill player, while he is catched from shadow arms - Sometimes Minion burn effect doesn't show up - Enemy stucks in random idle animation while in Hunting-Mode - Sometimes Render Targets for Portal Doors in Secret Areas don't work as inteded If you experience any problem, that is not on this list, please let us know. For that we have created a bug report discussion: http://steamcommunity.com/app/444990/discussions/0/364041517011451711/ You can expect this the next game update early next week. We wish you a nice weekend.

Source

Steam News / 14 May 2016

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