In this update4
Full notes
Full Across-Stitch update
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What changed
- Gameplay
- UI and audio
Across-Stitch changes
Handmade levels are here!
Infinitely, procedurally-generated levels are neat, but not as the meat of the game. Enjoy 40 handmade levels that increase in difficulty at a nice pace. They have themes, and even make patterns/images!
Want more handmade levels? Don't worry, every Sunday 5 new puzzles will be available!
I now plan to focus on the mobile release of the game, but I left the door open for creating a "Set #2" as possible DLC in the future.
New Additions
40 handmade levels as"Set #1"
5 handmade levels every Sunday as the"Weekly Set"(if connected to internet)
"Unlock A","Complete Week","Easy 1", and"Quick 1"achievements
Major Changes
All tutorials, except the tutorial about hints, are moved to"Set #1"
Hints are disabled in handmade levels
Handmade puzzles can go up to 10x10
Removes statistics menu (Stats are now shown at the bottom-left of each infinite puzzle, respectively)
Adds tracking for "Quick" and "Perfect" kudos you get (used to only track "Complete" and "Perfect" streaks) (Expect 0 "Quick" and 0 "Perfect" stats for each infinite game mode since they're new!)
All infinite game modes are locked at start until level 20 of Set #1 is complete(Unless you played prior to 1.1.0)
Achievement Changes
"Quick A"4 seconds -> 10 seconds
"Quick B"15 seconds -> 20 seconds
"Quick E"15 seconds -> 20 seconds
"Unlock D"8 levels -> 10 levels
"Unlock A"achievement added for completing level 10 of Set #1
"Unlock E"achievement changed to completing level 30 of Set #1
Minor Changes
"Play" button at main menu changed to "Infinite"
"Levels" button added at main menu for all handmade levels
In Settings, changing thread colors only impacts the palette in Infinite puzzles(Handmade levels have immutable palettes)
Music restarts or changes when going to the next handmade level (Because, the next level could have a different song since the difficulty slowly increases)
Source
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