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Steam News1 July 20179y ago

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Alright, soo...it's been some time! But, we've been rather busy! And here's what on, specifically: -Finishing up the Iban Jungle level.

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Full Acro Storm update

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addedAlright, soo...it's been some time! But, we've been rather busy! And here's what on, specifically: -Finishing up the Iban Jungle level. We've really been working hard on this stage, and it's coming along slowly but surely. It's still not complete, but we're making good progress on it. -Testing out our new development tools. We've been doing well on that front as well, and it's proven rather useful- aside from Iban Jungle, we have two more tracks now initialized and raceable- technically. Even if there's no style to them yet, the actual courses are present and workable! -ONLINE PLAY. We've been heads down on this most of all, and we're pleased to say that it's coming along swimmingly! Although there's still functions and features to work out, we do currently have connectability present for Quick Race functionality, and we're working on the lobby functions at the moment. -Active Tutorial. For anyone who might be having difficulty learning the general functions of how to play, we're crafting a tutorial mode for everyone that goes through the basic controls and how weapons work. This should be ready by the next build. -Options for races. You'll be able to select your lap count, AI opponents, and whether you'll have weapons active in the race or not come next build. -More vehicles! We're testing two more bikes- one sport and one cruiser, and they should be ready for deployment in the next build. Overall, online functionality is the major thing, as well as the level construction. We apologize for not keeping quite as in touch as promised, but thanks for badgering us about it- not even being snarky. It helps to let us know you all still care! Now, as for WHEN the next build will be? Ideally within the week. Some things will be put towards the 'beta' access version, some others won't be available at all yet (like the online functionality, they're still too unstable for even public beta testing, in our humble opinion). Keep your eyes open, and thanks again!

Alright, soo...it's been some time! But, we've been rather busy! And here's what on, specifically: -Finishing up the Iban Jungle level. We've really been working hard on this stage, and it's coming along slowly but surely. It's still not complete, but we're making good progress on it. -Testing out our new development tools. We've been doing well on that front as well, and it's proven rather useful- aside from Iban Jungle, we have two more tracks now initialized and raceable- technically. Even if there's no style to them yet, the actual courses are present and workable! -ONLINE PLAY. We've been heads down on this most of all, and we're pleased to say that it's coming along swimmingly! Although there's still functions and features to work out, we do currently have connectability present for Quick Race functionality, and we're working on the lobby functions at the moment. -Active Tutorial. For anyone who might be having difficulty learning the general functions of how to play, we're crafting a tutorial mode for everyone that goes through the basic controls and how weapons work. This should be ready by the next build. -Options for races. You'll be able to select your lap count, AI opponents, and whether you'll have weapons active in the race or not come next build. -More vehicles! We're testing two more bikes- one sport and one cruiser, and they should be ready for deployment in the next build. Overall, online functionality is the major thing, as well as the level construction. We apologize for not keeping quite as in touch as promised, but thanks for badgering us about it- not even being snarky. It helps to let us know you all still care! Now, as for WHEN the next build will be? Ideally within the week. Some things will be put towards the 'beta' access version, some others won't be available at all yet (like the online functionality, they're still too unstable for even public beta testing, in our humble opinion). Keep your eyes open, and thanks again!

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Steam News / 1 July 2017

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