What changed
0 fixes0 additions2 changes0 removals
changedEnemies typically use a surrounding / anti-kiting strategy but this doesn't work well on the final wave when the enemy mob is too small. Therefore I've improved enemy AI to switch to a more aggressive strategy on the final wave when there are only a handful of enemies left. This also removes the annoyance of trying to chase or find enemies who are attempting to surround you (taking a very indirect route), and finishes the levels faster - maintaining the intense pace of action at all times!
changedStay tuned for A LOT of achievement updates!
Acquitted changes
changedEnemies typically use a surrounding / anti-kiting strategy but this doesn't work well on the final wave when the enemy mob is too small. Therefore I've improved enemy AI to switch to a more aggressive strategy on the final wave when there are only a handful of enemies left. This also removes the annoyance of trying to chase or find enemies who are attempting to surround you (taking a very indirect route), and finishes the levels faster - maintaining the intense pace of action at all times!
changedStay tuned for A LOT of achievement updates!
Enemies typically use a surrounding / anti-kiting strategy but this doesn't work well on the final wave when the enemy mob is too small. Therefore I've improved enemy AI to switch to a more aggressive strategy on the final wave when there are only a handful of enemies left. This also removes the annoyance of trying to chase or find enemies who are attempting to surround you (taking a very indirect route), and finishes the levels faster - maintaining the intense pace of action at all times!
This AI update could also be helpful for people trying to speedrun and set finishing time highscores.
Stay tuned for A LOT of achievement updates!