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Steam News12 September 20241y ago

V1.4.1.0 - UI and optimization

Today marks the start of a few optimization features we are trying to implement into Acorn Hunt. We have also fixed a bug with the main menu.

Full notes

Full Acorn Hunt update

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What changed

2 fixes2 additions2 changes0 removals
  • Performance
  • Fixes
  • Gameplay
fixedToday marks the start of a few optimization features we are trying to implement into Acorn Hunt. We have also fixed a bug with the main menu.
fixedMain menu display of time-trial times were showing next to "Full" every time - resolved and now shows next to the correct time-trial length.
changedOptimization:
addedThe flooring has been optimized to be one large object instead of a floor tile per space in the level - only downside is lake scenery has temporarily been removed to add this.
addedAlongside the flooring being taken out of tiles, we can now avoid spawning empty scenery tiles, reducing the number of objects being spawned on level generation.
changedMore optimization features to come down the line but this is a first step forward!

Acorn Hunt changes

fixedToday marks the start of a few optimization features we are trying to implement into Acorn Hunt. We have also fixed a bug with the main menu.
fixedMain menu display of time-trial times were showing next to "Full" every time - resolved and now shows next to the correct time-trial length.
changedOptimization:
addedThe flooring has been optimized to be one large object instead of a floor tile per space in the level - only downside is lake scenery has temporarily been removed to add this.
addedAlongside the flooring being taken out of tiles, we can now avoid spawning empty scenery tiles, reducing the number of objects being spawned on level generation.

Today marks the start of a few optimization features we are trying to implement into Acorn Hunt. We have also fixed a bug with the main menu.

Bug fixes:

  • Main menu display of time-trial times were showing next to "Full" every time - resolved and now shows next to the correct time-trial length.

Optimization:

  • The flooring has been optimized to be one large object instead of a floor tile per space in the level - only downside is lake scenery has temporarily been removed to add this.

  • Alongside the flooring being taken out of tiles, we can now avoid spawning empty scenery tiles, reducing the number of objects being spawned on level generation.

More optimization features to come down the line but this is a first step forward!

Source

Steam News / 12 September 2024

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