In this update1
Full notes
Full Acolyte update
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What changed
- Gameplay
- Fixes
- UI and audio
- Store
Acolyte changes
First things first: HUGE thanks to those of you that have picked up Acolyte and chucked yourself down the rabbit-hole of ARG sleuthing. I've been watching as many streams and videos of the game as I can, and seeing how different players tackle the game via its open-ended input is fascinating.
To the small subset of players that have managed to solve all the game's puzzles: kudos. The game game has - and I quote the NME review here - "some of the hardest video game puzzles you’ll ever solve" - so to welcome some of you to the elusive Club100 so soon has been a pleasant surprise.
There will be a bigger update with more substantial feature additions in due course, but I wanted to get a first patch out the door as soon after launch as possible to address a few of the smaller issues that have been cropping up.
In this first update to the game, we've added:
Expanded valid-inputs for certain puzzle solutions
Revised hints for certain puzzles
Improved scene flow for moving between LOI (Lines of Investigation)
A fix for the 'Crossing the Ts and Dotting the Is' Achievement not popping for some players
New additional valid responses for the 'GET TO KNOW YOUR ACOLYTE' task.
A bunch of very boring but very needed typo-fixes
And that's it for this very minor first patch.
Huge thanks once again to everybody that has checked out the game.
Jamin & The Superstring Team
Play Acolyte today!
Source
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