In this update11
Full notes
Full AColony update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Events
- Fixes
AColony changes
Hi everyone,
A new update is out (v0.5.015), which includes the new mechanic to seed plants / plant trees on roofs or in the underground, a new item + constructions, some additional updates & more!
I have also to announce, that AColony will join the steam city builder and colony sim fest today with a special discount of -50%! (so don't forget to fasten your seatbelts)
Plants and Trees on Roofs & in Underground
With this update a new mechanic will be introduced, which allows you to build special floors for an extended plant seeding and tree planting functionality in unusual places. This means, that you can place them on roofs but also in the underground now.
Grass Floors
To achieve that goal, I have added a new special material for the default floor which has grass or dirt on its surface. It gets unlocked by the basic husbandry technology and can be placed like any other floor in the game.
New Resource (Dirt)
In connection with the grass floors I have also added a new item (dirt), which can be bought by traders or will spawn if you mine grass and dirt blocks now. This resource is required to build the new floors, but also to build the decoration construction house plant.
Underground Plants + new Construction (Plant Light)
Of course, you can also seed plants in the mountains or the underground now, but that comes with a huge debuff which increases the grow time by 400%.
Plants or trees are seen as in underground, when an active terrain block is blocking the way straight upwards to the sky. Because I don't want a penalty for players which want to construct something like a plant skyscraper, I have excluded any debuff if you build floors or roofs over plants.
You can avoid the debuff of underground plants, by building a new construction - the plant light - which works similar like the modern sprinkler and gives a +400% grow boost once per day.
This means your plants can grow with the same time like on the free air, but with the requirement of additional power costs.
Additional Updates
Mark Plants, Trees, Rocks & Animals Directly
I have added a new button to the plants, trees, rocks & animals info menus, which allows the player to directly mark, if the related object should be harvested, cut, mined or hunted.
Decreased Fire Extinguish Time
Based on player feedback, I have reduced the time to extinguish fires by circa 45%. This should increase the speed with which you can stop fires from spreading (mostly during the volcano eruption event).
Fixed Volcano Event Weather
It seems like there was a bug in the weather manager which has often chosen the default volcano weather instead of the default stormy weather (beside the normal sunny one). This should be fixed now.
Note: If you load a save file from before this update, the volcano weathers for the next 7 days are probably still in the scheduler. You need to play 7 ingame days until the normal stormy weathers will come again.
Updated Demo
And as a side task, I have upgraded the demo of AColony to the newest version (v0.5.015), which should include all bug fixes and some additional functions from the latest early access version.
Patch Notes:
Last but not least, I have here a list with all patch notes:
added functionality to seed plants & trees on special floors
added new construction (floor (material, grass))
added new construction (plant light)
added new item (dirt)
added that grass & dirt blocks give dirt by mining now
you can mark plants, trees, rocks & animals directly in their menu now
fixed that volcano weather was often chosen as default weather
fire extinguish times are by ~45% decreased now
random seed in new game menu can be set back now
grass floors can be found under technology 'basic husbandry' now
plant lights can be found under the technology 'technical helpers
dirt can be bought or sold via traders now
fixed sprinkler audio ignored master volume on pause / play
reduced wind bend factor on trees
construction 'houseplant' requires dirt as build material now
increased tree plant value per tree for forest helpers
fixed weather info in weather forecast machine (client)
fixed some smaller things
What's Next?
The next points on my list (and during the fest) are to upgrade the difficulty & start settings menu to be more customizable and to add some smaller features / QoL stuff which I got recommended by player feedback.
I hope you all have an awesome day and will enjoy the update + the steam city builder & colony sim fest, Cheers!
Source
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