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Steam News1 August 20187y ago

Version 3.03 Patch 17

/********************** version 3.04 patch 17 ************************/ 1. Changed the way some memory was allocated with roads to speed up exiting arenas. 2.

Full notes

Full Aces High III update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixed/********************** version 3.04 patch 17 ************************/ 1. Changed the way some memory was allocated with roads to speed up exiting arenas. 2. Fixed some bugs causing CTDs (Crash To Desktop) with dynamic objects such as convoys and trains. 3. Fixed a bug with shapeswa.txt not loading from the "SWA" folder of a terrsetxx. 4. Fixed a bug with the object editor, which would cause it to crash, if a tree was missing in an SWA file. 5. The Terrain Editor now displays circles on paths with end point type "supply radius". 6. In the Terrain Editor paths now display as orange if the "no objects" flag is set. 7. Fixed a bug with trains shooting at wrong countries. 8. Fixed a bug where trains/convoys were not adding down time to destinations. 9. Fixed a bug with troop animations causing them to be above ground and have a hitch in their running loop.

Aces High III changes

fixed/********************** version 3.04 patch 17 ************************/ 1. Changed the way some memory was allocated with roads to speed up exiting arenas. 2. Fixed some bugs causing CTDs (Crash To Desktop) with dynamic objects such as convoys and trains. 3. Fixed a bug with shapeswa.txt not loading from the "SWA" folder of a terrsetxx. 4. Fixed a bug with the object editor, which would cause it to crash, if a tree was missing in an SWA file. 5. The Terrain Editor now displays circles on paths with end point type "supply radius". 6. In the Terrain Editor paths now display as orange if the "no objects" flag is set. 7. Fixed a bug with trains shooting at wrong countries. 8. Fixed a bug where trains/convoys were not adding down time to destinations. 9. Fixed a bug with troop animations causing them to be above ground and have a hitch in their running loop.

/********************** version 3.04 patch 17 ************************/ 1. Changed the way some memory was allocated with roads to speed up exiting arenas. 2. Fixed some bugs causing CTDs (Crash To Desktop) with dynamic objects such as convoys and trains. 3. Fixed a bug with shapeswa.txt not loading from the "SWA" folder of a terrsetxx. 4. Fixed a bug with the object editor, which would cause it to crash, if a tree was missing in an SWA file. 5. The Terrain Editor now displays circles on paths with end point type "supply radius". 6. In the Terrain Editor paths now display as orange if the "no objects" flag is set. 7. Fixed a bug with trains shooting at wrong countries. 8. Fixed a bug where trains/convoys were not adding down time to destinations. 9. Fixed a bug with troop animations causing them to be above ground and have a hitch in their running loop.

Source

Steam News / 1 August 2018

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