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Steam News14 March 20233y ago

Aces & Adventures - Roadmap Reveal!

Hello Adventurers! In our latest announcement we said we had some exciting news we were going to share. Well today is that day!

In this update2

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Full Aces & Adventures update

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What changed

1 fix6 additions12 changes0 removals
  • Store
  • Events
  • Maps
  • UI and audio
  • Workshop
changedHello Adventurers!In our latest announcement we said we had some exciting news we were going to share. Well today is that day! Firstly we would like to thank everyone who has purchased and played the game, and to everyone who has reviewed the game on Steam. With over 90% positive reviews, we could not be happier with the reception to Aces & Adventures!
addedHello Adventurers!While we're still working on bug fixes and quality of life improvements, we're also working on a whole host of new content, the details of which we are now ready to share with you! From new enemies, events, abilities and QoL updates all the way through to new game modes and daily challenges.
addedAces and Adventures – Road MapNew Abilities and Balance You can expect to see a steady supply of new abilities for all 5 classes, unlocking new powers and potential builds!
addedAces and Adventures – Road MapNew Items, Enemies, and Events We'll keep the War of the Branches and future procedural modes fresh with new content.
addedAces and Adventures – Road MapDeck Manager Mode Begin with a simple, default deck of about 10 cards, and curate your deck as you embark on a long-form procedural adventure. You can add new abilities, upgrade existing abilities, and prune your deck as you see fit. No two runs will be the same.
fixedAces and Adventures – Road MapDaily Challenges Face powerful mutators – like a deck of only Spades or redrawing your ability hand each round – within a fixed, randomly-generated adventure. The adventure will remain the same during the daily challenge, only to change again when the next challenge goes live.

Aces & Adventures changes

changedIn our latest announcement we said we had some exciting news we were going to share. Well today is that day! Firstly we would like to thank everyone who has purchased and played the game, and to everyone who has reviewed the game on Steam. With over 90% positive reviews, we could not be happier with the reception to Aces & Adventures!
addedWhile we're still working on bug fixes and quality of life improvements, we're also working on a whole host of new content, the details of which we are now ready to share with you! From new enemies, events, abilities and QoL updates all the way through to new game modes and daily challenges.
addedNew Abilities and Balance You can expect to see a steady supply of new abilities for all 5 classes, unlocking new powers and potential builds!
addedNew Items, Enemies, and Events We'll keep the War of the Branches and future procedural modes fresh with new content.
addedDeck Manager Mode Begin with a simple, default deck of about 10 cards, and curate your deck as you embark on a long-form procedural adventure. You can add new abilities, upgrade existing abilities, and prune your deck as you see fit. No two runs will be the same.

Hello Adventurers!

In our latest announcement we said we had some exciting news we were going to share. Well today is that day! Firstly we would like to thank everyone who has purchased and played the game, and to everyone who has reviewed the game on Steam. With over 90% positive reviews, we could not be happier with the reception to Aces & Adventures!

While we're still working on bug fixes and quality of life improvements, we're also working on a whole host of new content, the details of which we are now ready to share with you! From new enemies, events, abilities and QoL updates all the way through to new game modes and daily challenges.

Aces and Adventures – Road Map

New Abilities and Balance You can expect to see a steady supply of new abilities for all 5 classes, unlocking new powers and potential builds!

New Items, Enemies, and Events We'll keep the War of the Branches and future procedural modes fresh with new content.

Deck Manager Mode Begin with a simple, default deck of about 10 cards, and curate your deck as you embark on a long-form procedural adventure. You can add new abilities, upgrade existing abilities, and prune your deck as you see fit. No two runs will be the same.

Daily Challenges Face powerful mutators – like a deck of only Spades or redrawing your ability hand each round – within a fixed, randomly-generated adventure. The adventure will remain the same during the daily challenge, only to change again when the next challenge goes live.

Quality of Life Improvements We're committed to addressing as many of your requests as we can to provide you with as much information and the most intuitive controls possible. Here are some QoL improvements you can expect soon:

  • View all abilities in your deck by clicking on your ability draw pile. Abilities are sorted alphabetically while being viewed.

  • View all cards in any discard pile by clicking on it.

  • Show potential combat damage numbers on pointer over of suggested and custom attacks.

  • Video option to set MSAA separate from Quality Preset.

  • Time-to-next-rank tooltip for adventure decks to help clarify the completion ranking system.

Some other features that we have planned but are not yet under development include:

  • Ability to view unlocked Level Up traits for a character in the Deck Editor.

  • Show starting Level Up traits for a character in the Level Up scenes card pile.

  • Ability to view abilities you have not unlocked in Deck Editor.

  • Add a small button to access menu with the mouse (no keyboard required).

  • Handcrafted Challenges

    Take on unique challenges presented by custom-made adventures. These are designed to favor new decks and strategies. Some will be epic, long-form adventures, containing a bit of randomness; while others will remain tightly focused gauntlets meant to test your strategic creativity.

  • Share Decks

    Post and share your own custom decks with other players via the Steam Workshop. Other players will be able to use your deck immediately if they have the cards; otherwise, they will be allowed to pay a “mana” (experience) cost equivalent to the number of cards they’re missing to unlock the deck.

Source

Steam News / 14 March 2023

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