Full notes
Full Abyssal Dominion update
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What changed
- Balance
Abyssal Dominion changes
Okay i am back and making progress.
Something i really wanted to implement since coding this game is the Deck-Builder which serves as
a tool to build your very own faction.
Usually during matches, enemy units have chance to drop cards of different units. These cards vary in
terms of rarity. More uncommon card contain units with uncommon behaviour. This doesn't mean they
are better in any case. While each unit-blueprint has a range of costs, Health- and attackpoints, the
cards will contain procedural generated values that fit in these ranges. For example a ranged unit
can have 120 health and cost 90 gold. Another one of the same model has 110 health and costs 92 gold.
Usually rarer cards come with one big upside and a drawback.
How exactly i will implement this, is determant on how there mechanics alter the test-playthroughs.
Hopefully i can give first insights during September.
Source
Changelog.gg summarizes and formats this update. How we read updates.
