Full notes
Full Abyssal Dominion update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello :)
What changed
- Gameplay
Abyssal Dominion changes
Next to the classic rts-game-mode i am planning these gammodes:
Battlemode: May have similarities with Battles in Total war. But the focus is more on interactive abilites and yeah boss- battles. Who said an Rts cant have boss battles ?
Siegemode: Defend against growing waves while building your base.
- RaidRaid villages in different realms and worlds ... each procedural generated ... in hope of great loot (that will be permanent and can be used in new raids)
Apart from that ..... if the next Gamemodes are later implemented depends if you (the community) want them
slave market-simulator (as a mini-game or a gamemode that resembles a tycoon simulation, can be linked with the Raid-mode)
City builder (hey instead of building cities on earth for humans you build cities in hell for demons)
This week i need to make a short break from coding, because we need to visit some relatives. I will still use the time to draw some sprites ;)
here are a few screenshots :)
The second one shows the sourceress, Ophelia, using her Ice-shard ability ;) Steam post imageSteam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
