Full notes
Full ABYSSAL BLADE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Gameplay
- Fixes
Thank you for supporting ABYSSAL BLADE! It's been one week since release and we have been excited as more and more people experience our game. Thus, patch 1.0.2 is focused on expanding our reach and enabling more systems to run the game without crashing.
Mac Version Enabled!
The macOS build is now available! Before buying, please download the free demo to confirm it runs smoothly on your machine. The game requires a Mac with at least an M1 chip; for optimal performance, we recommend an M2 or newer.
Compatibility Mode is Now Available!
Some players reported crashes at launch or heavy lag on the title screen. We traced the problem to older GPUs and integrated graphics, which struggled with our default, high-end renderer (Vulkan Forward+). To resolve this, we’ve added a Compatibility Mode designed to let those systems run the game more smoothly. If your game had been running smoothly previously, please continue to use the Recommended launch. We hope to hear any feedback regarding the new launch option!
Hot Fixes:
Fixed issue where boss HP % label would sometimes incorrectly show 100% despite it being lower
Changed name of 'Slash' and 'Cleave' to 'Light ATK' and 'Heavy ATK', respectively, in Controls (hopefully this provides greater clarity on the difference between the two attacks)
Added tutorial pop-up the first time you use an attack input to inform the player that they can hold the attack inputs to continue attacking (to prevent figure fatigue lol)
Fixed issue where player could Alt-F4 after dying to a boss mechanic and not incur a death
Source
Changelog.gg summarizes and formats this update. How we read updates.
