Hello, Abyss Explorers. Today, we’d like to share a small development update on Zephyrion, the next world that will appear in your journey through the Abyss.
Full notes
Full Abyss: New Dawn update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Abyss Explorers.
What changed
0 fixes1 addition3 changes0 removals
Maps
Gameplay
changedWe’ve begun early work on Zephyrion, which is currently in the map-building stage. At this point, the focus is on shaping the environment and defining how players will move through floating islands connected by wind.
changedMovement between islands is primarily handled through Wind Launch points, functioning similarly to jumping pads, allowing players to traverse between floating islands using controlled bursts of wind.
addedNew creatures are also being designed for Zephyrion. Most of them are closely tied to wind-based behaviors, such as launching wind projectiles with varying strength depending on their level.
changedFlying creatures like Wyrms and Dragons are currently under research and development. Proper aerial movement introduces additional complexity, so the flying system is still being explored and refined. We hope to have a stable foundation for it in the future.
Abyss: New Dawn changes
changedWe’ve begun early work on Zephyrion, which is currently in the map-building stage. At this point, the focus is on shaping the environment and defining how players will move through floating islands connected by wind.
changedMovement between islands is primarily handled through Wind Launch points, functioning similarly to jumping pads, allowing players to traverse between floating islands using controlled bursts of wind.
addedNew creatures are also being designed for Zephyrion. Most of them are closely tied to wind-based behaviors, such as launching wind projectiles with varying strength depending on their level.
changedFlying creatures like Wyrms and Dragons are currently under research and development. Proper aerial movement introduces additional complexity, so the flying system is still being explored and refined. We hope to have a stable foundation for it in the future.
Today, we’d like to share a small development update on Zephyrion, the next world that will appear in your journey through the Abyss.
We’ve begun early work on Zephyrion, which is currently in the map-building stage. At this point, the focus is on shaping the environment and defining how players will move through floating islands connected by wind.
Movement between islands is primarily handled through Wind Launch points, functioning similarly to jumping pads, allowing players to traverse between floating islands using controlled bursts of wind.
New creatures are also being designed for Zephyrion. Most of them are closely tied to wind-based behaviors, such as launching wind projectiles with varying strength depending on their level.
Flying creatures like Wyrms and Dragons are currently under research and development. Proper aerial movement introduces additional complexity, so the flying system is still being explored and refined. We hope to have a stable foundation for it in the future.
More details will be shared once these designs are ready to move into active implementation.