In this update2
Full notes
Full Abyss Looters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Abyss Looters changes
Friends, I’m excited to share with you the latest development news, specifically what has been accomplished recently!
Sound has finally been added to the game (movement, combat, background music, etc.)
Settings for overall sound and music volume have been added
A hub location has been created and added (more details below)
Transitions between dungeons and the hub have been implemented, as well as loot transfer
Monster reactions to damage have been refined, with blood splatters added
A lantern has been added, which can be turned on and off to avoid complete darkness
Several NPCs have been placed in the hub, who will help with the story development and engage in trading (selling loot, buying equipment, etc.)
Why the Hub Location?
The hub will be the center for the development of your guild and the story. From the hub, you will venture into the Abyss, choosing which level to descend to. In the hub, you will sell and buy various items, as well as receive quests from NPCs. Additionally, the hub will feature a personal guild room, which you will be able to furnish and customize.
Demonstration
Source
Changelog.gg summarizes and formats this update. How we read updates.
