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Steam News21 October 20258mo ago

Response to Feedback

Thank you for all your feedback! The following responses will be implemented in the full version, not the demo version. Please note that due to development constraints, I may not be able to address all suggestions.

In this update4

Full notes

Full Abyss Kitchen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions22 changes0 removals
  • UI and audio
  • Gameplay
  • Compatibility
changedInputEnable mouse clicks for attacking, exploring, and UI interactions.
addedInputAction-key mapping chart to be added to pause menu.
changedGameplay◆It's a hassle to get close to allies to use special moves
addedGameplayI'll add an enhanced skill that lets you activate special moves without approaching.
changedGameplay◆The value of the three upgrade options varies
changedGameplayI'll adjust this.

Abyss Kitchen changes

changedEnable mouse clicks for attacking, exploring, and UI interactions.
addedAction-key mapping chart to be added to pause menu.
changed◆It's a hassle to get close to allies to use special moves
addedI'll add an enhanced skill that lets you activate special moves without approaching.
changed◆The value of the three upgrade options varies

Thank you for all your feedback!

The following responses will be implemented in the full version, not the demo version.

Please note that due to development constraints, I may not be able to address all suggestions. (I will strive to implement as many as possible.)

Also, this text was automatically translated from Japanese to English.

I apologize if the wording seems strange.

Input

◆Mouse operation requested

Enable mouse clicks for attacking, exploring, and UI interactions.

◆Keyboard display requested

Action-key mapping chart to be added to pause menu.

◆Key bindings requested

This game is controller-recommended; key bindings involve significant development effort and are therefore omitted.

◆The reticle doesn't move as intended

The following settings from the current demo will be included in the full version, allowing you to choose your preferred behavior:

“Auto-move” (default)

“Lock to left/right”

“Rotate with right stick”

Once set, your preference is saved and does not need to be reconfigured.

Gameplay

◆It's a hassle to get close to allies to use special moves

I'll add an enhanced skill that lets you activate special moves without approaching.

◆The value of the three upgrade options varies

I'll adjust this.

◆Want exploration objects and hitboxes to be more clearly defined

I'll adjust this.

◆Pressing other buttons during a button-hold action doesn't register

I'll maintain the current state, as accepting double inputs creates a breeding ground for bugs.

◆Want an action to dismantle things from a distance

I'll add an enhanced skill allowing dismantling from a distance with weapons.

◆Want attacks to also be possible with LT

I'll implement this in the final version.

UI

◆Want fast-forward in the campfire scene with the dry wood

In the final version, you'll be able to control it yourself and won't have to wait.

◆The movie starting on the title menu is annoying

The final version won't include the movie.

◆Camping UI needs renovation

Due to high development costs, I'll not support this.

◆The cursor should disappear until input is detected, as rapid button mashing causes skills to be acquired

I'm not implementing this because it would increase button inputs for players who don't mash buttons, creating a disadvantage.

◆Need to display the player's hitbox

I'll add a setting to toggle hitbox visibility ON/OFF.

Other

◆Please add furigana to kanji

I'll add furigana especially to difficult kanji.

◆There are issues with the English translation

I'll adjust it.

◆We want a 1600×900 screen size

I'll add it.

◆Is co-op play possible?

No, it is not possible.

◆Using controllers other than Xbox controllers causes button issues

Please configure settings via Big Picture or similar.

Source

Steam News / 21 October 2025

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