Abyss Crew version 2.18 brings two major changes: -the appearance of “tooltips” (can be switch on or off) to describe the function of each interface element -the translation of the game into French, Spanish, German, Rus
Full notes
Full Abyss Crew update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions2 changes0 removals
UI and audio
Gameplay
changedAbyss Crew version 2.18 brings two major changes: -the appearance of “tooltips” (can be switch on or off) to describe the function of each interface element -the translation of the game into French, Spanish, German, Russian and Portuguese.
addedHere is the detail: Common: -UI: make tooltip for each button -UI: add electricity spark on UI as decoration -Common: add ink on screen when inked by squid -Gameplay: submarine should immediatly be improved when receiving a new upgrade -Gameplay: add a 2 seconds invulnerability after taking damage
addedPilot: -add a boost with fuel instead of switching between fuel/battery
addedEngineer: -use up/down/left/right for processor -add an electricity icon on processor -use action to load a torpedo et and to change a torpedo Level: -Tutorial: move Sonar front light later in first level -Tutorial: introduce each module independantly -Tutorial: add attractor since beginning -Level: add current which can be passed through only with fuel -Level: level 2 and 3 are buggy: dark and walls are passable Abyss Master: add text next to buttons Text: "below zero" instead of "under zero"
fixedBugfix: -spectator, as server, can interact with screens -ambiant lights appears a little late -Repair kit help is at a wrong location -Audio: ambiant sound is repeated when going back to lobby (stop all sound) -Players should go back to main menu after victory/defeat (more stable)
changedAnd finally, a small animation to show the tooltips system:
Abyss Crew changes
changedAbyss Crew version 2.18 brings two major changes: -the appearance of “tooltips” (can be switch on or off) to describe the function of each interface element -the translation of the game into French, Spanish, German, Russian and Portuguese.
addedHere is the detail: Common: -UI: make tooltip for each button -UI: add electricity spark on UI as decoration -Common: add ink on screen when inked by squid -Gameplay: submarine should immediatly be improved when receiving a new upgrade -Gameplay: add a 2 seconds invulnerability after taking damage
addedPilot: -add a boost with fuel instead of switching between fuel/battery
addedEngineer: -use up/down/left/right for processor -add an electricity icon on processor -use action to load a torpedo et and to change a torpedo Level: -Tutorial: move Sonar front light later in first level -Tutorial: introduce each module independantly -Tutorial: add attractor since beginning -Level: add current which can be passed through only with fuel -Level: level 2 and 3 are buggy: dark and walls are passable Abyss Master: add text next to buttons Text: "below zero" instead of "under zero"
fixedBugfix: -spectator, as server, can interact with screens -ambiant lights appears a little late -Repair kit help is at a wrong location -Audio: ambiant sound is repeated when going back to lobby (stop all sound) -Players should go back to main menu after victory/defeat (more stable)
Abyss Crew version 2.18 brings two major changes: -the appearance of “tooltips” (can be switch on or off) to describe the function of each interface element -the translation of the game into French, Spanish, German, Russian and Portuguese.
Here is the detail: Common: -UI: make tooltip for each button -UI: add electricity spark on UI as decoration -Common: add ink on screen when inked by squid -Gameplay: submarine should immediatly be improved when receiving a new upgrade -Gameplay: add a 2 seconds invulnerability after taking damage
Pilot: -add a boost with fuel instead of switching between fuel/battery
Sonar: -display mouse hydrophone range
Gunner: attractor should be able to attract fish
Engineer: -use up/down/left/right for processor -add an electricity icon on processor -use action to load a torpedo et and to change a torpedo Level: -Tutorial: move Sonar front light later in first level -Tutorial: introduce each module independantly -Tutorial: add attractor since beginning -Level: add current which can be passed through only with fuel -Level: level 2 and 3 are buggy: dark and walls are passable Abyss Master: add text next to buttons Text: "below zero" instead of "under zero"
Translation: -Translation: Spanish (Spain) -Translation: German -Translation: French -Translation: Brazilian/Portuguese -Translation: Russian -translate main menu buttons -translate station names (top left) and bridge seats -translated main menu buttons
Bugfix: -spectator, as server, can interact with screens -ambiant lights appears a little late -Repair kit help is at a wrong location -Audio: ambiant sound is repeated when going back to lobby (stop all sound) -Players should go back to main menu after victory/defeat (more stable)
And finally, a small animation to show the tooltips system: