In this update15
Full notes
Full Absym update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Absym changes
First of all thank you.
Over the past months, we’ve carefully listened to your feedback, reports, and impressions. This update is the result of that process: a major rework shaped directly by the community.
Here’s what’s new:
Visual Overhaul
Lighting System Revamp
The entire lighting system has been reworked to enhance contrast between warm and cold tones, creating a more atmospheric and readable world.
New Lighting Effects
Pistol projectiles now light up their trajectory
Lumiflora checkpoints emit a soft, ambient glow
Environment & Assets Update
Textures and environmental props (piers, houses, and more) have been updated with higher detail and complexity.
Absymalith Rework
The parallel dimension is now darker, harsher, and more oppressive, with reduced purple tones and toned-down excessive lighting for a more unsettling feel.
Steam post image Gameplay & Level Design
Level Redesign
The level has been rebuilt from the ground up to feel more natural and less linear, while still improving overall navigation.
Dimensional Fractures
New visual indicators—fractures in space—now clearly show where rift powers can be used, both in Alderid and in the Absymalith.
Full Freedom Maintained
You can still switch dimensions anytime, anywhere that hasn’t changed.
Combat & Progression Updates
Absym Fragments Rework
Power-ups obtained in arenas have been completely redesigned
Fragments are now equipable and removable. They function similarly to the gem system from a certain Blood-something game, I'm sure you heard about it...
The corruption system remains, preventing excessive stacking(…or does it? We’re sure nothing bad will happen if you equip five at once).
Enemy AI Improvements
Enemy behaviors have been updated to create more challenging and engaging encounters.
Bug Fixes & Performance
Various bug fixes across the game.
Stability and performance improvements.
This is Absym, shaped by you.
Keep the feedback coming, and we’ll keep pushing it further. See you in the rift!
Source
Changelog.gg summarizes and formats this update. How we read updates.
