Full notes
Full Abstractanks update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- Fixes
- Server
- UI and audio
This patch is mostly bug-fixes, balancing and quality of life improvements:
General changes:
Improved performance with many units, especially on horde.
Can start horde in higher waves and with more units.
- AssaultFixed "Decorated" challenge, increased score per completed stage.
- AvalancheIncreased power-up spawn frequency.
Fixed spawn-circles sometimes getting stuck in "Assault".
Roundabout: top and bottom spawn-circles are now the same size and have higher spawn-rate.
Can now switch between smooth and linear scrolling.
Can tune the strength of the screen-shake effect.
Can set higher scroll speeds, up to 4x.
Fixed key not showing up for the "Focus Bombardment" tool-tip.
Fixed buff display not properly positioned for 2nd player.
"Ignition Point" unit blast radius is now fixed to slightly smaller than half the default bombardment radius.
Spawn-circle level upgrades limited to 2.
Horde: Spawning horde units will now "telefrag" hostile units under them.
Horde: Need to keep at least one spawn-circle to survive.
Horde: Horde units will now use auto-phase in later waves.
Horde: Horde units will now try to dodge bombardments in later waves.
Horde: Horde units have a 2s immunity after spawning.
- FinaleFixed a crash that could happen after finishing the map.
Finale: West spawn-circle is now inaccessible before cyan opens the region. This was not working as intended.
Steam specific:
Fixed stats not being logged when exiting a game without finishing the mission.
Only allow the first player to enter the menus when playing split-screen.
SteamInput LEDs are now set to the player's team colors.
Touch-mode for gamepads is now "sticky". Once activated, it needs to be manually disabled in the options menu. This helps with gamepads losing the setting.
Source
Changelog.gg summarizes and formats this update. How we read updates.
