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Steam News5 December 20205y ago

Version 1.0.6

This patch is mostly bug-fixes, balancing and quality of life improvements: General changes: Improved performance with many units, especially on horde. Can start horde in higher waves and with more units.

Full notes

Full Abstractanks update

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What changed

7 fixes1 addition12 changes1 removal
  • Gameplay
  • Performance
  • Maps
  • Fixes
  • Server
  • UI and audio
changedThis patch is mostly bug-fixes, balancing and quality of life improvements:
changedImproved performance with many units, especially on horde.
fixedAssault: Fixed "Decorated" challenge, increased score per completed stage.
changedAvalanche: Increased power-up spawn frequency.
fixedFixed spawn-circles sometimes getting stuck in "Assault".
changedRoundabout: top and bottom spawn-circles are now the same size and have higher spawn-rate.

This patch is mostly bug-fixes, balancing and quality of life improvements:

General changes:

  • Improved performance with many units, especially on horde.

  • Can start horde in higher waves and with more units.

  • AssaultFixed "Decorated" challenge, increased score per completed stage.
  • AvalancheIncreased power-up spawn frequency.
  • Fixed spawn-circles sometimes getting stuck in "Assault".

  • Roundabout: top and bottom spawn-circles are now the same size and have higher spawn-rate.

  • Can now switch between smooth and linear scrolling.

  • Can tune the strength of the screen-shake effect.

  • Can set higher scroll speeds, up to 4x.

  • Fixed key not showing up for the "Focus Bombardment" tool-tip.

  • Fixed buff display not properly positioned for 2nd player.

  • "Ignition Point" unit blast radius is now fixed to slightly smaller than half the default bombardment radius.

  • Spawn-circle level upgrades limited to 2.

  • Horde: Spawning horde units will now "telefrag" hostile units under them.

  • Horde: Need to keep at least one spawn-circle to survive.

  • Horde: Horde units will now use auto-phase in later waves.

  • Horde: Horde units will now try to dodge bombardments in later waves.

  • Horde: Horde units have a 2s immunity after spawning.

  • FinaleFixed a crash that could happen after finishing the map.
  • Finale: West spawn-circle is now inaccessible before cyan opens the region. This was not working as intended.

Steam specific:

  • Fixed stats not being logged when exiting a game without finishing the mission.

  • Only allow the first player to enter the menus when playing split-screen.

  • SteamInput LEDs are now set to the player's team colors.

  • Touch-mode for gamepads is now "sticky". Once activated, it needs to be manually disabled in the options menu. This helps with gamepads losing the setting.

Source

Steam News / 5 December 2020

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