Full notes
Full Abstract Grind update
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Repeated intro
Greetings to all Abstract Grind enjoyers. Huge Update here!
What changed
- Gameplay
◘ New upgrade system Previously players chose their upgrades via single draft tech from a set of 3 upgrades on each level up in a Vampire Survivor-esque manner. That system is now gone. Players get to spend points into a talent trees tied to hero's weapons instead.
◘ New weapon system
Previously main character didn't have a basic attack, and default skill was "Swirling Blades" which was granted on level 0 and was active all the time. Now hero can manually perform attacks with their weapons, toggling on an auto-attack function or abstain from attacking which will result in "Swirling Blades" becoming active after a short delay and deactivate again as soon as hero attacks again.
◘ Reworked and new skills Due to changes in core gameplay there were a lot of tweaks to existing skills which moved to talent trees from a single draft pool. Also completely new skills were added for you to try out.
◘ 9 new steam achievements, several new enemies, numerous bugfixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
