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Steam News22 September 20178y ago

Absolver 1.07 is Live

As you know, the 1.06 update was pushed on Wednesday, and while some changes were beneficial to the experience, others negatively impacted it. Update 1.

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What changed

0 fixes0 additions1 change0 removals
  • Server
changedAs you know, the 1.06 update was pushed on Wednesday, and while some changes were beneficial to the experience, others negatively impacted it. Update 1.07 has just been uploaded on Steam to correct these issues: - we have identified a bug which caused animations to play incorrectly and hits not to be detected: this has been fixed and is included in the 1.07 update. - from a gameplay side, we probably made too many changes at the same time; we have therefore reverted changes made to the dodge mechanic, and done some tweaks to ranges and guard impact of previously changed attacks. We are actively working on other remaining issues (loading and disconnect issues in Combat Trials, amongst others). Also, we want to thank all the members of the community who are actively discussing the game's balancing, sending us feedback, and helping us improve Absolver. The game is still far from perfect, so it's super useful for us to have direct feedback when an update is pushed - sometimes we'll get things wrong, but we certainly intend to be attentive to feedback, reactive in updates, and keep working hard in the weeks and months to come to make the game as good as possible ! TL;DR: please keep posting :) Thanks again for the support, Sloclap team Full discussion thread: http://steamcommunity.com/app/473690/discussions/0/1496741765131533913/

As you know, the 1.06 update was pushed on Wednesday, and while some changes were beneficial to the experience, others negatively impacted it. Update 1.07 has just been uploaded on Steam to correct these issues: - we have identified a bug which caused animations to play incorrectly and hits not to be detected: this has been fixed and is included in the 1.07 update. - from a gameplay side, we probably made too many changes at the same time; we have therefore reverted changes made to the dodge mechanic, and done some tweaks to ranges and guard impact of previously changed attacks. We are actively working on other remaining issues (loading and disconnect issues in Combat Trials, amongst others). Also, we want to thank all the members of the community who are actively discussing the game's balancing, sending us feedback, and helping us improve Absolver. The game is still far from perfect, so it's super useful for us to have direct feedback when an update is pushed - sometimes we'll get things wrong, but we certainly intend to be attentive to feedback, reactive in updates, and keep working hard in the weeks and months to come to make the game as good as possible ! TL;DR: please keep posting :) Thanks again for the support, Sloclap team Full discussion thread: http://steamcommunity.com/app/473690/discussions/0/1496741765131533913/

Source

Steam News / 22 September 2017

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