Full notes
Full Absolute Drift update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello My Children, Been working on minor update which addresses a few lingering issues with Absolute Drift. It is undergoing Beta testing, access it by opting-in to the [beta] branch in the steam client. Improvements:
What changed
- Compatibility
- UI and audio
- Gameplay
- Events
Absolute Drift changes
- Competitivemode
Game Audio mutes when minimizing the game.
Scraping the ground doesn't kill the multiplier anymore.
Wall tapping doesn't kill the multiplier as easily now. (However, if you wall-tap very hard, it will).
Added a quick restart button to the controls.
Added a clutch button to the controls.
Made the Hoonivan slightly larger to reduce its competitive advantage.
Updated the game engine to Unity 5.6.
Updated the input system, which should hopefully fix Win 10 + Xbox controller bugs.
Added more Sake.
Fixes:
Controller vibration continuing after an event ends.
Car momentarily starting in reverse when restarting an event.
A couple missions in World 5 free-roam that weren't consistently detecting spins.
Falling through the level in World 5 if you hit a certain place at a certain angle.
Post Bugs Here Post Feedback Here And follow @AbsoluteDrift for the latest updates! Btw, what would like you like to see in a Rally game? :torii:
Source
Changelog.gg summarizes and formats this update. How we read updates.
