Repeated intro
Hey Everyone, I've been working hard on fixing bugs and addressing issues players have been having since release. I just want to say thanks to everyone who's tried out the game, I've spent over a year working on it and it makes me happy that you guys are having fun. Formula Drift Seattle - I was lucky enough to get down there to watch the finals last weekend, check out the pics! https://www.facebook.com/absolutedrift
What changed
1 fix0 additions0 changes0 removals
fixedHotfix #1Standing Issues: -There is still an issue where the audio will cut out randomly when you start a level, I will be looking at this issue asap. -Camera: A lot of players are saying that the camera is a little too shaky, especially when doing spins. I am looking into this. -A few people are having issues with controllers on various OS's. Check this thread for fixes: Controller Fixes -disabled vibration on Windows as it may be the source of startup crashes. Improvements: -lowered the volume of the "Go!" chime in events. -tweaked the "Jump Over the Crane" mission in W3. -tweaked the Turbo wastegate/blow-off valve to be easier on the ears. -skidmarks now fade out. Fixes: -fixed the issue with monitors with high refresh rates (120hz+) not getting drift points. -fixed a potential progress-hindering bug with Clipping Points where they would stop working if you hit them. This would hinder progress in Tutorials if you hit all of them. -[Linux] fixed an issue where the Right Trigger would be unresponsive on gamepads. (We had to hack some files, thanks to player Alfa-Omega for the fix). -disabled controller vibration on Windows as it may be the source of some startup crashes.
Absolute Drift changes
fixedStanding Issues: -There is still an issue where the audio will cut out randomly when you start a level, I will be looking at this issue asap. -Camera: A lot of players are saying that the camera is a little too shaky, especially when doing spins. I am looking into this. -A few people are having issues with controllers on various OS's. Check this thread for fixes: Controller Fixes -disabled vibration on Windows as it may be the source of startup crashes. Improvements: -lowered the volume of the "Go!" chime in events. -tweaked the "Jump Over the Crane" mission in W3. -tweaked the Turbo wastegate/blow-off valve to be easier on the ears. -skidmarks now fade out. Fixes: -fixed the issue with monitors with high refresh rates (120hz+) not getting drift points. -fixed a potential progress-hindering bug with Clipping Points where they would stop working if you hit them. This would hinder progress in Tutorials if you hit all of them. -[Linux] fixed an issue where the Right Trigger would be unresponsive on gamepads. (We had to hack some files, thanks to player Alfa-Omega for the fix). -disabled controller vibration on Windows as it may be the source of some startup crashes.
Hotfix #1
Standing Issues
-There is still an issue where the audio will cut out randomly when you start a level, I will be looking at this issue asap. -Camera: A lot of players are saying that the camera is a little too shaky, especially when doing spins. I am looking into this. -A few people are having issues with controllers on various OS's.
Check this thread for fixes
Controller Fixes -disabled vibration on Windows as it may be the source of startup crashes.
Improvements
-lowered the volume of the "Go!" chime in events. -tweaked the "Jump Over the Crane" mission in W3. -tweaked the Turbo wastegate/blow-off valve to be easier on the ears. -skidmarks now fade out.
Fixes
-fixed the issue with monitors with high refresh rates (120hz+) not getting drift points. -fixed a potential progress-hindering bug with Clipping Points where they would stop working if you hit them. This would hinder progress in Tutorials if you hit all of them. -[Linux] fixed an issue where the Right Trigger would be unresponsive on gamepads. (We had to hack some files, thanks to player Alfa-Omega for the fix). -disabled controller vibration on Windows as it may be the source of some startup crashes.