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Steam News6 June 201511y ago

Beta 3 - Improved Controls!

This week's update contains the 99%-complete free-roam area! Many of the mountain roads were widened both in free-roam and in the levels. There are also a few UI changes based on player feedback.

Full notes

Full Absolute Drift update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedThis week's update contains the 99%-complete free-roam area! Many of the mountain roads were widened both in free-roam and in the levels. There are also a few UI changes based on player feedback. IMPORTANT : The car controls have undergone a major change. It is easier to hold larger drifts with more angle and also harder to spin out. I think they're way better and way more awesome, but i could be wrong. Please give them a try and let me know what you think. Track routes are now shown instead of images in the Event Selection screen Levels are easier to enter now! Same with selecting new cars! (Placeholder images for now) Improvements: -UI: pressing ESC or "B" in the menus will take you to the previous screen -UI: removed all selectable back buttons -UI: moved the car selection screen to the main menu (renamed as "garage") -UI: changed the event selection screen to show track outlines -UI: Removed the "reset car" option in the Pause menu everywhere but the free-roam pause screen. -UI: The "reset car" option in the free-roam pause screen now respawns you in the world -Removed the reset car button on controllers & keyboard. Car will reset automatically as it always has. -Free-Roam: finalized the naming of worlds -Free-Roam: did a final pass on each world -Free-Roam: improved the mountain roads to be more smooth -Free-Roam: made new buildings for selecting cars (images are placeholder) -Free-Roam: made new buildings for selecting levels -changed the buddah art asset -Cars: changed the car tires to have less grip, made the road surface have more grip. Bug Fixes: -added colliders between worlds to prevent jumping into worlds that have not been unlocked As always, if you could take some time to give some feedback on the game and report bugs, it would be much appreciated. Either in the new thread or by email at support@absolutedrift.com Follow Absolute Drift https://www.facebook.com/absolutedrift https://twitter.com/AbsoluteDrift

Absolute Drift changes

addedThis week's update contains the 99%-complete free-roam area! Many of the mountain roads were widened both in free-roam and in the levels. There are also a few UI changes based on player feedback. IMPORTANT : The car controls have undergone a major change. It is easier to hold larger drifts with more angle and also harder to spin out. I think they're way better and way more awesome, but i could be wrong. Please give them a try and let me know what you think. Track routes are now shown instead of images in the Event Selection screen Levels are easier to enter now! Same with selecting new cars! (Placeholder images for now) Improvements: -UI: pressing ESC or "B" in the menus will take you to the previous screen -UI: removed all selectable back buttons -UI: moved the car selection screen to the main menu (renamed as "garage") -UI: changed the event selection screen to show track outlines -UI: Removed the "reset car" option in the Pause menu everywhere but the free-roam pause screen. -UI: The "reset car" option in the free-roam pause screen now respawns you in the world -Removed the reset car button on controllers & keyboard. Car will reset automatically as it always has. -Free-Roam: finalized the naming of worlds -Free-Roam: did a final pass on each world -Free-Roam: improved the mountain roads to be more smooth -Free-Roam: made new buildings for selecting cars (images are placeholder) -Free-Roam: made new buildings for selecting levels -changed the buddah art asset -Cars: changed the car tires to have less grip, made the road surface have more grip. Bug Fixes: -added colliders between worlds to prevent jumping into worlds that have not been unlocked As always, if you could take some time to give some feedback on the game and report bugs, it would be much appreciated. Either in the new thread or by email at support@absolutedrift.com Follow Absolute Drift https://www.facebook.com/absolutedrift https://twitter.com/AbsoluteDrift

This week's update contains the 99%-complete free-roam area! Many of the mountain roads were widened both in free-roam and in the levels. There are also a few UI changes based on player feedback. IMPORTANT: The car controls have undergone a major change. It is easier to hold larger drifts with more angle and also harder to spin out. I think they're way better and way more awesome, but i could be wrong. Please give them a try and let me know what you think. Track routes are now shown instead of images in the Event Selection screen Levels are easier to enter now! Same with selecting new cars! (Placeholder images for now) Improvements: -UI: pressing ESC or "B" in the menus will take you to the previous screen -UI: removed all selectable back buttons -UI: moved the car selection screen to the main menu (renamed as "garage") -UI: changed the event selection screen to show track outlines -UI: Removed the "reset car" option in the Pause menu everywhere but the free-roam pause screen. -UI: The "reset car" option in the free-roam pause screen now respawns you in the world -Removed the reset car button on controllers & keyboard. Car will reset automatically as it always has. -Free-Roam: finalized the naming of worlds -Free-Roam: did a final pass on each world -Free-Roam: improved the mountain roads to be more smooth -Free-Roam: made new buildings for selecting cars (images are placeholder) -Free-Roam: made new buildings for selecting levels -changed the buddah art asset -Cars: changed the car tires to have less grip, made the road surface have more grip. Bug Fixes: -added colliders between worlds to prevent jumping into worlds that have not been unlocked As always, if you could take some time to give some feedback on the game and report bugs, it would be much appreciated. Either in the new thread or by email at support@absolutedrift.com Follow Absolute Drift https://www.facebook.com/absolutedrift https://twitter.com/AbsoluteDrift

Source

Steam News / 6 June 2015

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