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Steam News30 May 201511y ago

Beta 2

This week consisted of polishing up the levels & beginning to do a final pass of the free-roam areas.

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Full Absolute Drift update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedThis week consisted of polishing up the levels & beginning to do a final pass of the free-roam areas. I made some changes to the camera that will hopefully make drifting a bit easier by letting you see things further in front of you so that you have more time to react. There are still some things I want to try with the camera, but let me know what you think of it now. Next week the free-roam areas should be finished and I'll start on my to-do list for the cars. Improvements: -Improved World 1 & World 2 missions. -Made World 1 & World 2 more open->there are less things to hit now. :) -Added 1 Mtn Drift Track. -Made all Mtn Drift Tracks wider. -Did another visual pass on all levels. -The ferris wheel in World 3 spins now. -Made the following changes the camera to make drifting easier: -Camera looks further ahead of the car. -The default FOV is now 70. As always, if you could take some time to give some feedback on the game it would be much appreciated. Either in the new thread or by email at support@absolutedrift.com

Absolute Drift changes

addedThis week consisted of polishing up the levels & beginning to do a final pass of the free-roam areas. I made some changes to the camera that will hopefully make drifting a bit easier by letting you see things further in front of you so that you have more time to react. There are still some things I want to try with the camera, but let me know what you think of it now. Next week the free-roam areas should be finished and I'll start on my to-do list for the cars. Improvements: -Improved World 1 & World 2 missions. -Made World 1 & World 2 more open->there are less things to hit now. :) -Added 1 Mtn Drift Track. -Made all Mtn Drift Tracks wider. -Did another visual pass on all levels. -The ferris wheel in World 3 spins now. -Made the following changes the camera to make drifting easier: -Camera looks further ahead of the car. -The default FOV is now 70. As always, if you could take some time to give some feedback on the game it would be much appreciated. Either in the new thread or by email at support@absolutedrift.com

This week consisted of polishing up the levels & beginning to do a final pass of the free-roam areas. I made some changes to the camera that will hopefully make drifting a bit easier by letting you see things further in front of you so that you have more time to react. There are still some things I want to try with the camera, but let me know what you think of it now. Next week the free-roam areas should be finished and I'll start on my to-do list for the cars. Improvements: -Improved World 1 & World 2 missions. -Made World 1 & World 2 more open->there are less things to hit now. :) -Added 1 Mtn Drift Track. -Made all Mtn Drift Tracks wider. -Did another visual pass on all levels. -The ferris wheel in World 3 spins now. -Made the following changes the camera to make drifting easier: -Camera looks further ahead of the car. -The default FOV is now 70. As always, if you could take some time to give some feedback on the game it would be much appreciated. Either in the new thread or by email at support@absolutedrift.com

Source

Steam News / 30 May 2015

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