In this update10
Full notes
Full Absolum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Store
- Balance
- Events
Absolum changes
It’s time to return to Talamh, Rebels.
Our 1.1 update - Threads of Fate - is live NOW. Once again, we’re calling on our incredible army of Rebels to return to the fight, tame Talamh, and defeat the Crimson Order! The beacons are lit - shall you answer?
Threads of Fate brings four exciting new features for our rebellion:
All-new Mystic Ordeal challenges - Rebels can now work with Maugis to add new modifiers to your run. Change how the fight goes, and go up against various pre-set ordeals such as Boss Run, Horde Mode, Multiplayer Trials, and more! Too easy? We know our Rebels like a challenge. If that sounds too easy, you can also create your own Mystic Ordeals and share these with friends and the wider rebellion!
A twist in the tale with Corrupted Biomes - We’ve upgraded the Rifts system to deliver Corrupted Biomes, random areas which will be visible at the start of each run. Attack them to upgrade your challenge and attain improved rewards, or avoid them and stick to the safety of the known.
- EmoteNew ways to colour your adventurewith new skins and emote options for each of our four Rebel Heroes
Upgraded mounts - bringing new, improved abilities and harder-hitting punishment against the hordes of the Crimson Order
We’re counting on you to once again step up and show Azra that Talamh will not be ruled by the fist of tyranny! We’re also counting on you to join us on Discord, Reddit, and the various communities, to let us know your feedback on Threads of Fate and report any issues you may find.
In addition, we’re looking to tempt new members into our Rebellion! We’re happy to let you know that Absolum will be dropping with its biggest discount yet!
From February 16th, for a limited time, we’re dropping a 25% discount on Absolum for new Rebels!
How is Talamh Evolving in Threads of Fate?
In addition to the new features we have for Rebels to play around with, we’ve got a huge number of bug fixes, tweaks, improvements, balancing, and optimisations. In our 1.1 Threads of Fate update, you’ll be able to find:
New Features
The all-new Mystic Ordeals
Maugis’ pre-set Mystic Ordeals added (run modifiers to add bespoke challenges)
Rebels can also create their own challenges
Corrupted Biomes added
Available after defeating Azra - visible at the start of each run
Replacing the previous Rifts system
Mystic Ordeals can increase or decrease the number of Corrupted Biomes
Rebels’ complete stats are now accessible from the Soul Tree
A new devilish ambush has been set up by the Goblins in the Forest
A new arena has been added to the Versus mode in the Hub
We’ve also added new Soul Tree rewards, which will be available after completing a Mystic Ordeal:
New emotes
A selection of Inspirations for run starts
Elite mounts
New Skins
Bug Fixes
The Chicken is no longer targetable by enemies
All attacks improved with a Ritual of Time should now correctly spawn a Past Echo
Some trinkets are now flagged as "unique" (only one allowed per character).
Fixed the display of "OverLife" value if the Ladle trinket is sold while having extra health
The “Jungle Ambush” event should now happen consistently if a player has the related Quest and reaches the dedicated region
Fixed an issue with Past Remnant scaling incorrectly with Time Mox
The movement speed buff given by Necromancers charmed with the Mirror trinket will now last for the correct duration
All of Uchawi’s greeting sentences should now be played correctly
The Twin Horror bosses now have a portrait
Fixed a bug affecting Azra’s fight music
Duplicated Throwables can no longer be picked up from the floor
Fixed a softlock happening during the first encounter with Vikhana in the Hub
Fixed a softlock happening during the Azra phase 2 transition in multiplayer
Mounts will now get fatigue correctly when hitting The Beast
Fixed an exploit allowing infinite overpressure
Fixed the portraits of enemies coming through corrupted rifts
Yeldrim’s destroyables should now correctly award loot
All companions should now follow the player who hired them
Thorn Finisher no longer procs on Multi-target Hits
The Goblin Champion in Mist Forest is now notably smarter in his pathing
Fixed a bug for which Dash could not be canceled with Jump
The Interloper now has a shadow
Tutorial Clutshrooms now correctly stop their attacks when they hit
Fixed a freeze that could happen when having the Bandit Queen as an ally
Crustacean enemies will now react correctly when their attacks are deflected
Balancing and Optimisation
Lowered Mana gains from all sources
Lowered Cursed Luck’s Luck gain per HP lost ratio
Lucky Charm is now a Rare trinket
Zafari’s mission can now be completed on the first boat run
Tweaked Bone Armor’s scaling to make it stronger at the start
The Young Fan in the Arena now always awards an Epic Trinket
The Museum Lore system has been revamped with more informations
Horror companions can now be walked through like other summons
Proximity Sparks now despawn at the end of a fight
Lowered the chance of chests spawning on Ritual of Chaos procs
Getting a Spark of Power before Maugis introduces Ultimate moves will now award a throwable star. Shiny!
Thorn Dagger's base damage decreased
Splash Bubble size decreased
Cyclone jump now gives the possibility to jump cancel moves according to the ritual level – strikes at level 1, skills at level 2, and Arcana at level 3
UI / UX Alterations
Damage numbers can now be toggled on from the Options menu
Throwables can now be set to be thrown on Forward + Interact input to avoid wasting them on interactions by mistake
The player’s accrued Soul Tree bonuses can now be viewed from the Soul Tree menu
Added FX on some of Galandra’s Arcanas
Post-run map now hides the paths not visited
Updated UI for Versus mode
Added missing NPC portraits
Quest items will no longer appear in the inventory
Improved transparency of Tornadoes from the Ritual of Wind
Improved transparency of Brome’s Arcanas
Player indicators will now be hidden when emoting
Added a new introduction for Assist mode
The “hit” and “crit” symbols are now more distinguishable on ritual crystals
The Online shrine will give a visual cue when there are players looking for matchmaking
The Underking's track had its mixing updated and now slaps even more (Thanks, Mick!)
Hero Tweaks
Brome
Ultimate clones can’t trigger Past Echoes anymore
Controlled Grab now works with rituals affecting throws
Decreased Drill Rush’s damage; raised its startup and recovery times
Projectile Dispel now spawns projectiles even when clashing into a non-projectile attack
Increased Sigil of Hate’s damage
Telekinesis now has a limit of 30 throwables at a time
Telekinesis throwables can now be destroyed, deal damage on rotation, and get picked up faster
Galandra
Sword Flurry’s third strike now does more damage and has less recovery
Impale now has an improved hitbox and travels further
Burial Smash is now more controllable and has less recovery time
Burial Smash now works with rituals affecting throws
Reaper Cyclone’s damage has been decreased
Missed Revenge Claw damage has been increased
Charged Sword’s damage has been increased
Charged Sword’s hitbox has been widened
Karl
Ultimate ability now deals more damage
Shrapnel Bullet now stuns more consistently
Hot Casings’ damage has been decreased
Javelin Bullet now sticks to walls longer
Dragonbreath Bullet now spawns fewer shells
Karl can now change direction while performing Dragonbreath Bullet
Cider
Ultimate ability now deals more damage
Rising Drill’s hitbox has been improved
Recycle will now award less mana per gadget
Duplicator now works with grenades
Region Changes
Grandery
Beach - The Spectral Dragon’s region is no longer guaranteed at each run
Beach - Defeating the Spectral Dragon now rewards a huge gold pack in addition to the classic end-level Ritual
Cave - The Mushtroll encounter is no longer guaranteed at each run
Cave - Replaced the Mushtroll’s Ritual reward with an Inspiration
Asterios
Marketplace - Ritual Shop in Asterios Marketplace now properly remembers what was selling when a player gets back to the main market square
Marketplace - Resurrection Token price lowered to 600 gold
Yeldrim
Darktown now looks way more lively.
Enemy Alterations
Decreased the Underking’s life pool
Decreased all enemies’ life pool in multiplayer
Decreased the health of the Lizard King’s bubble
Ruzgar has now received an invitation to the ball at the Cultist Mansion
The Interloper’s hands can't be Elite anymore
Enemies that counter throws will do so more slowly
The Spectral Dragon now deals more damage
Alberich’s meteors now also cause pushback
Drones can now be grabbed
Decreased The Dead Guardians' damage and health
Gnolls will now taunt you during fights. Make sure to punish them accordingly.
Decaying Plants’ health has been decreased
Reduced the active frames on the Kretch’s smash attack
Dragons will now stand up faster after having been grounded
Join the rebellion by following us on social media and rise against the Sun King!
And you can also find us on Facebook, Threads, Bluesky, TikTok, and on Discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
