In this update4
Full notes
Full Abracadabrew update
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What changed
- Maps
- Server
- Events
- Gameplay
- UI and audio
Abracadabrew changes
Hi everyone!
After nearly a year of development, we are really happy to announce that
Abracadabrew will be released on October 14th!
First of all, we want to address our warmest thanks to all of you who supported us, tested the game and helped us improve Abracadabrew for the last few months. We received a lot of positivity from you guys and it was a strong motivation to keep us on doing our best with the development. So THANK YOU!
The official release would not be complete without a major update and we spent the summer on bug fixing / polishing as well as creating new content. So you'll find a lot of changes in the game such as more vibrant maps, a "bat flock attack" event, new potions combinations, new tunes or a star-based level completion system.
Hope you'll like it!
See you on Steam on October 14th or sooner on our Discord server :)
Full changelog
Game
3 New maps! - "Standing Stone Arch" - "Magic Greenhouse" - "Crystal Cave"
A distinctive colored circle under each player
Cabinets highlight when the session starts
New event: Bats everywhere!
Teleport portal system!
New combinations for ingredients: - A specific color, but not a specific shape (ex: something blue, but not a batwing) - A specific shape, but not a specific color (ex: a tentacle, but not yellow) - Not a specific shape, and not a specific color (ex: not a tentacle, and not blue)
New stars system: every level have now 3 stars to unlock
Improved stars animation at the end of the level
Improved sound effects at the end of level
Added more particles effects on maps
Number of stars displayed in level list for a quick readability of your progression
Technical
Improved map loading to reduce VRAM usage
Witches move a little bit faster
New Language: traditional Chinese
Source
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