HomeGamesUpdatesPricingMethodology
Steam News20 June 202611d ago

ABOVE — Patch v2.2

ABOVE — Patch v2.2 We listened to your feedback. This update addresses the most common pain points reported in reviews and brings major quality-of-life improvements to the survival loop. Thank you for your feedback.

Full notes

Full ABOVE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes1 removal
  • Gameplay
  • Maps
  • Performance
changedABOVE — Patch v2.2We listened to your feedback. This update addresses the most common pain points reported in reviews and brings major quality-of-life improvements to the survival loop.
changedABOVE — Patch v2.2Thank you for your feedback. ABOVE is what it is today because of you. More fixes and improvements on the way.
addedRound Progress Save — no more starting over after deathDying no longer wipes your progress. Activated power nodes and collected diary pages now persist across deaths within the same run. A new seed-based save system ensures that:
addedRound Progress Save — no more starting over after deathA fresh run from the Main Menu starts with a new seed, so the layout is different every time
removedCalmer Respawn — no more instant UFO catchThe UFO no longer spawns the moment you respawn after dying. The world is quiet again until you press the ping — exactly like the start of the game. You finally have time to breathe, look around, and plan your next move.
addedCover PassAdded new cover spots across the map to give players more options to hide from the UFO during chases.

ABOVE — Patch v2.2

We listened to your feedback. This update addresses the most common pain points reported in reviews and brings major quality-of-life improvements to the survival loop.

Thank you for your feedback. ABOVE is what it is today because of you. More fixes and improvements on the way.

🛠 Major Quality-of-Life Improvements

Round Progress Save — no more starting over after death

Dying no longer wipes your progress. Activated power nodes and collected diary pages now persist across deaths within the same run. A new seed-based save system ensures that:

  • Power nodes you activated stay activated when you respawn

  • Diary pages you collected stay collected and visible in your inventory

  • Node, diary and escape item positions remain consistent across respawns of the same run

  • A fresh run from the Main Menu starts with a new seed, so the layout is different every time

Calmer Respawn — no more instant UFO catch

The UFO no longer spawns the moment you respawn after dying. The world is quiet again until you press the ping — exactly like the start of the game. You finally have time to breathe, look around, and plan your next move.

Cover Pass

Added new cover spots across the map to give players more options to hide from the UFO during chases.

Settings Notes

Added a clarification under the Resolution dropdown: in Borderless mode, resolution always matches your desktop. This is standard Unreal Engine behavior.

Misc

  • Round progress is properly cleared when starting a New Game from the main menu

  • Lots of internal stability improvements

Source

Steam News / 20 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.