Repeated intro
What changed
1 fix2 additions2 changes0 removals
- UI and audio
- Gameplay
- Store
addedWe made a serious mistake by releasing the game before it was fully tested. Most of our testing was done by the developers themselves, and we failed to consider how new players unfamiliar with the gameplay flow would experience the game. This led to numerous unexpected bugs and localization issues that severely impacted your experience.
addedIn the days following release, we rushed out a series of emergency patches in an attempt to fix the problems. Unfortunately, this urgency only created more issues, introducing new bugs due to a lack of proper regression testing. We deeply regret this.
fixedOver the past few days, we’ve been working tirelessly—rewriting logic, fixing bugs, completing missing localization, and most importantly, having multiple external testers go through the entire game. As of this update, we have fixed all known bugs and localization problems, and the game has been tested to ensure no critical issues remain in the gameplay flow.
changedWe were honestly overwhelmed by how many people decided to purchase our first game. At the same time, we feel deeply sorry for not delivering the experience you deserved. If you were one of the players who gave up due to the early issues, we truly hope you’ll consider giving the game another try now.
changedWe will continue doing our best to make the game better.
Aberrant Nights changes
addedWe made a serious mistake by releasing the game before it was fully tested. Most of our testing was done by the developers themselves, and we failed to consider how new players unfamiliar with the gameplay flow would experience the game. This led to numerous unexpected bugs and localization issues that severely impacted your experience.
addedIn the days following release, we rushed out a series of emergency patches in an attempt to fix the problems. Unfortunately, this urgency only created more issues, introducing new bugs due to a lack of proper regression testing. We deeply regret this.
fixedOver the past few days, we’ve been working tirelessly—rewriting logic, fixing bugs, completing missing localization, and most importantly, having multiple external testers go through the entire game. As of this update, we have fixed all known bugs and localization problems, and the game has been tested to ensure no critical issues remain in the gameplay flow.
changedWe were honestly overwhelmed by how many people decided to purchase our first game. At the same time, we feel deeply sorry for not delivering the experience you deserved. If you were one of the players who gave up due to the early issues, we truly hope you’ll consider giving the game another try now.
changedWe will continue doing our best to make the game better.
We’d like to offer our sincere apologies.
We made a serious mistake by releasing the game before it was fully tested. Most of our testing was done by the developers themselves, and we failed to consider how new players unfamiliar with the gameplay flow would experience the game. This led to numerous unexpected bugs and localization issues that severely impacted your experience.
In the days following release, we rushed out a series of emergency patches in an attempt to fix the problems. Unfortunately, this urgency only created more issues, introducing new bugs due to a lack of proper regression testing. We deeply regret this.
Over the past few days, we’ve been working tirelessly—rewriting logic, fixing bugs, completing missing localization, and most importantly, having multiple external testers go through the entire game. As of this update, we have fixed all known bugs and localization problems, and the game has been tested to ensure no critical issues remain in the gameplay flow.
We were honestly overwhelmed by how many people decided to purchase our first game. At the same time, we feel deeply sorry for not delivering the experience you deserved. If you were one of the players who gave up due to the early issues, we truly hope you’ll consider giving the game another try now.
Thank you to everyone who gave us feedback, waited patiently, and supported us through this rocky launch.
We will continue doing our best to make the game better.