Full notes
Full Abandon Ship update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Events
Abandon Ship changes
Note - this post originally appeared here:
https://steamcommunity.com/app/551860/discussions/9/1752401163881328237/
We're re-posting it here so that it appears under the "recent updates" section, otherwise you'd need to search the forums to find it.
To celebrate the 2 year anniversary of our Early Access launch, we've released three new ships to fight against and equip once you've captured their blueprint.
We've also made some other changes/improvements/fixes, the full list is as follows:
Changed Galleon health from 8500 to 8000 (this now sufficiently differentiates it from its neighbour classes)
Game Language can now be changed via the in-game Settings menu
Added new Sloop, Corvette and Man O War ship variants
Fixed the Ship names database becoming broken after the first time it is used (so the ship name was defaulting to "Ship")
Possible to get extra crew on a particular outcome of the "No Food" event even if you had maximum crew already. This was because the "Gain Friend" node didn't have the check for any room on the ship upon entry to the node.
The key rebinding option menu now has tooltips.
Added latest newsletter names and removed unsubscribes and hard bounces.
Minor text fixes across multiple languages, lots of Spanish text improvements and new Chinese lines.
Source
Changelog.gg summarizes and formats this update. How we read updates.
