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Steam News26 November 20257mo ago

v2.87.0

v2.87.0 Just a little patch with a few more fixes for you! v2.87.0 Release Notes Fixed Bug where player entering a narrow gap for a large map adjacent to a river could potentially start the map with their hero standing

Full notes

Full Abalon: Roguelike Tactics CCG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition1 change0 removals
  • Maps
  • Fixes
  • UI and audio
  • Balance
fixedv2.87.0 Release NotesFixed Bug where player entering a narrow gap for a large map adjacent to a river could potentially start the map with their hero standing on the water and unable to move if there are no other valid spawn points along the chosen playable map bounds. The game will now search the entire playable bounds and choose the closest entry point. (Thanks Xomnikai)
fixedv2.87.0 Release NotesFixed Bug where the potential companions spawned at Roy Blanchard's bayou couldn't be recruited and were instead attacked when attempting to recruit them. (Thanks Garylove00)
fixedv2.87.0 Release NotesFixed Bug where the player's summoner could potentially get stuck on objects when retreating. (Thanks Clovis la Britannia)
fixedv2.87.0 Release NotesFixed Bug where Summoner equipped with woodcutter axe was unable to unlock the boss key door due to its unique interaction ability to chop trees. (Thanks Liv (Galathynius) and Guest_296755)
fixedv2.87.0 Release NotesFixed Bug where Nemesis encounter triggers but does not start a battle because the enemies arrive aligned as neutral instead of enemy due to the map having been previously assigned as an ambush. (Thanks Kazbad)
fixedv2.87.0 Release NotesFixed Bug where player could get a null exception on the card drag controls touch handler. (Thanks Juullinka)

Abalon: Roguelike Tactics CCG changes

fixedFixed Bug where player entering a narrow gap for a large map adjacent to a river could potentially start the map with their hero standing on the water and unable to move if there are no other valid spawn points along the chosen playable map bounds. The game will now search the entire playable bounds and choose the closest entry point. (Thanks Xomnikai)
fixedFixed Bug where the potential companions spawned at Roy Blanchard's bayou couldn't be recruited and were instead attacked when attempting to recruit them. (Thanks Garylove00)
fixedFixed Bug where the player's summoner could potentially get stuck on objects when retreating. (Thanks Clovis la Britannia)
fixedFixed Bug where Summoner equipped with woodcutter axe was unable to unlock the boss key door due to its unique interaction ability to chop trees. (Thanks Liv (Galathynius) and Guest_296755)
fixedFixed Bug where Nemesis encounter triggers but does not start a battle because the enemies arrive aligned as neutral instead of enemy due to the map having been previously assigned as an ambush. (Thanks Kazbad)

v2.87.0

Just a little patch with a few more fixes for you!

v2.87.0 Release Notes

  1. Fixed Bug where player entering a narrow gap for a large map adjacent to a river could potentially start the map with their hero standing on the water and unable to move if there are no other valid spawn points along the chosen playable map bounds. The game will now search the entire playable bounds and choose the closest entry point. (Thanks Xomnikai)

  2. Fixed Bug where the potential companions spawned at Roy Blanchard's bayou couldn't be recruited and were instead attacked when attempting to recruit them. (Thanks Garylove00)

  3. Fixed Bug where the player's summoner could potentially get stuck on objects when retreating. (Thanks Clovis la Britannia)

  4. Fixed Bug where Summoner equipped with woodcutter axe was unable to unlock the boss key door due to its unique interaction ability to chop trees. (Thanks Liv (Galathynius) and Guest_296755)

  5. Fixed Bug where Nemesis encounter triggers but does not start a battle because the enemies arrive aligned as neutral instead of enemy due to the map having been previously assigned as an ambush. (Thanks Kazbad)

  6. Fixed Bug where player could get a null exception on the card drag controls touch handler. (Thanks Juullinka)

  7. Localizationupdated Simplified and Traditional Chinese translations of Inflict Petrify. (Thanks jack)
  8. Balance: Added 3 new minion encounters:

    1. 1x Water Elemental (Swamp, Difficulty 1)

    2. 2x Snake (Swamp, Difficulty 1)

    3. Maurader x4, Beetle x2, Scorpion x2 (Desert, Difficulty 8)

I'll be visiting with family till Monday. You can reach me on Discord if there's anything urgent I need to fix: https://discord.gg/d20studios. You can also use the in-game report tool (which also forwards to my Discord): Menu -> Share Feedback.

Have a Happy Thanksgiving!

~Ross

Source

Steam News / 26 November 2025

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