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Steam News28 March 20242y ago

[Devlog] Abaddon - March updates

Hello everyone! My name is Yob, I’m the lead developer here at Nice to meet Studios, and I’ll be walking you through this first of many to come monthly devlogs.

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Full Abaddon update

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Hello everyone! My name is Yob, I’m the lead developer here at Nice to meet Studios, and I’ll be walking you through this first of many to come monthly devlogs. We have been working, iterating, reworking and developing this game since 2020, and this final, ambitious version of the game has been in development since 2022, so we’re very happy to finally share the fruits of our labor with you! In these devlogs you’ll get all updates as for what we’re working on at the moment, what we are planning to do next, exclusive behind the scenes and early look into parts of the game you won’t see anywhere else before playing the game. You… do know what the game is going to be, right?

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • Store
  • Compatibility
changedWhat’s an Abaddon?In case you don’t know who we are and what we’re doing here, we are a small indie studio working on a psychological horror game called Abaddon. This game will focus on dreadful atmosphere, challenging gameplay and the story of Jimmy, a young man looking for his missing brother, finding himself trapped in a labyrinth with a hulking remnant of a man and his own haunting past. Now with that out of the way, let’s go to the updates!
changedGood news everyone!First of all and most important, we are extremely excited to announce that Abaddon PT (Playable Teaser) will drop on Steam in the upcoming NextFest, on June 9th. This small but delicious taste of the Abaddon experience will give you the first playable look into the atmosphere, world, and sheer terror we have in store for the full game. You’ll get the first view into your player character, Jimmy, and the sadness of his family, as well as a look into the dreaded maze, and maybe even a glimpse of the two who will be… keeping you company along your way.
addedWhat is nextSo where are we going from here? Our first and most obvious waypoint is the PT release in June. We are putting everything we have toward making sure this PT is as terrifying and polished as we can. We have developed over the last month whole new systems to include in the more linear sections of the game, and as of the time of me writing this, the PT is in playable state. Over the following weeks we will be finishing the visual aspect of it, as well as busting out our nets and going hunting for bugs. I won’t reveal too much but I will give you this one screenshot I will not be elaborating on. Give us your theories as for what you’re looking at here
changedWhat is nextThat’s all for us here at Nice to meet studios. Like I said, we will deliver you with monthly Devlogs right here, so make sure you wishlist the game and follow to get notified, but for all official announcements, check out our Twitter ! My partner Oasis is posting updates constantly over there. You could get gifs, screenshots, the occasional clip, and maybe one day even a chance to play the game in close Beta. Who knows? ;)
changedWhat is nextWe will see you all back here at the end of April for another Devlog. Stay tuned!

What’s an Abaddon?

In case you don’t know who we are and what we’re doing here, we are a small indie studio working on a psychological horror game called Abaddon. This game will focus on dreadful atmosphere, challenging gameplay and the story of Jimmy, a young man looking for his missing brother, finding himself trapped in a labyrinth with a hulking remnant of a man and his own haunting past. Now with that out of the way, let’s go to the updates!

Good news everyone!

First of all and most important, we are extremely excited to announce that Abaddon PT (Playable Teaser) will drop on Steam in the upcoming NextFest, on June 9th. This small but delicious taste of the Abaddon experience will give you the first playable look into the atmosphere, world, and sheer terror we have in store for the full game. You’ll get the first view into your player character, Jimmy, and the sadness of his family, as well as a look into the dreaded maze, and maybe even a glimpse of the two who will be… keeping you company along your way.

Where the hell are we?

Let me catch you up on where we are now. Currently we have the Alpha version of the game running in small playtesting groups. We have been working on this alpha since August of 2022. Through us and all of our team working at our jobs and developing with as much free time we could muster, we have managed to create something we are truly proud of .This Alpha goes far beyond the limits of the PT. It has the first full floor of the maze (out of 3) and all the most important mechanics, most centric of them being our monster AI, which roams around the maze looking to cut your head clean off. There is no fighting it, so you’ll have to run, sneak, distract and hide your way around it. You know it’s close by when you hear the scrapping of metal on stone…

Believe me I wish we could tell you guys more but we don’t want to spoil the surprise! There’s much to see and much more for us to do, so we will have to grind our teeth and keep it to ourselves until release day comes. Although, if you REALLY want to see more, and are just a little bit lucky, you may be able to get an early look, but more on that next month, we need to finish this Devlog! So let’s move on to

What is next

So where are we going from here? Our first and most obvious waypoint is the PT release in June. We are putting everything we have toward making sure this PT is as terrifying and polished as we can. We have developed over the last month whole new systems to include in the more linear sections of the game, and as of the time of me writing this, the PT is in playable state. Over the following weeks we will be finishing the visual aspect of it, as well as busting out our nets and going hunting for bugs. I won’t reveal too much but I will give you this one screenshot I will not be elaborating on. Give us your theories as for what you’re looking at here

That’s all for us here at Nice to meet studios. Like I said, we will deliver you with monthly Devlogs right here, so make sure you wishlist the game and follow to get notified, but for all official announcements, check out our Twitter! My partner Oasis is posting updates constantly over there. You could get gifs, screenshots, the occasional clip, and maybe one day even a chance to play the game in close Beta. Who knows? ;)

We will see you all back here at the end of April for another Devlog. Stay tuned!

Source

Steam News / 28 March 2024

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