HomeGamesUpdatesPricingMethodology
Steam News3 October 201312y ago

Update 04.10.2013 - Changelog

Hi everybody! The game will be updated tomorrow (04/10) ! Here's the changelog for the patch : BUG FIX - Fix Frinz's sniper projectil size to prevent it to hit a unit behind him - Fix some french and english little mist

Full notes

Full Aarklash: Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedHi everybody! The game will be updated tomorrow (04/10) ! Here's the changelog for the patch : BUG FIX - Fix Frinz's sniper projectil size to prevent it to hit a unit behind him - Fix some french and english little mistakes - Change one patrol waypoint in the Acheron cemetery to prevent them to engage the player's group while he was still in the previous fight. - Fix a bug that can make game crash if the player try to launch skill 3 or 4 of a new unlock caracter in pause just after the unlocking cinematics. - Fix a bug where Lockshy can be stuck in the goldmonger hall after the first encounter. - Fix ui scaling on multi-monitor setup - Change automatic reaction icon in the planified action bar - Fix crash when closing the game (especially during loading) - Fix a rare crash when a unit get provoked - Change Motcha advantage desciption to be more accurate BALANCE - Reduce the ennemy number in the bone arena when facing the necromancer

Aarklash: Legacy changes

addedHi everybody! The game will be updated tomorrow (04/10) ! Here's the changelog for the patch : BUG FIX - Fix Frinz's sniper projectil size to prevent it to hit a unit behind him - Fix some french and english little mistakes - Change one patrol waypoint in the Acheron cemetery to prevent them to engage the player's group while he was still in the previous fight. - Fix a bug that can make game crash if the player try to launch skill 3 or 4 of a new unlock caracter in pause just after the unlocking cinematics. - Fix a bug where Lockshy can be stuck in the goldmonger hall after the first encounter. - Fix ui scaling on multi-monitor setup - Change automatic reaction icon in the planified action bar - Fix crash when closing the game (especially during loading) - Fix a rare crash when a unit get provoked - Change Motcha advantage desciption to be more accurate BALANCE - Reduce the ennemy number in the bone arena when facing the necromancer

Hi everybody! The game will be updated tomorrow (04/10) ! Here's the changelog for the patch : BUG FIX - Fix Frinz's sniper projectil size to prevent it to hit a unit behind him - Fix some french and english little mistakes - Change one patrol waypoint in the Acheron cemetery to prevent them to engage the player's group while he was still in the previous fight. - Fix a bug that can make game crash if the player try to launch skill 3 or 4 of a new unlock caracter in pause just after the unlocking cinematics. - Fix a bug where Lockshy can be stuck in the goldmonger hall after the first encounter. - Fix ui scaling on multi-monitor setup - Change automatic reaction icon in the planified action bar - Fix crash when closing the game (especially during loading) - Fix a rare crash when a unit get provoked - Change Motcha advantage desciption to be more accurate BALANCE - Reduce the ennemy number in the bone arena when facing the necromancer

Source

Steam News / 3 October 2013

Open original post

Changelog.gg summarizes and formats this update. How we read updates.